Recent content by jeffandsnoop

  1. jeffandsnoop

    Big trigger help +rep for help

    Incorrect, that's only if you use the single "Unit - Order ----------" If you use the "Unit Group - Order units --------" they will form a formation And I think maybe JASS can solve the problem with the maximum units it can have in a unit group If not then only 12 can be ordered around.
  2. jeffandsnoop

    Baldur's Gate Magic Missile

    hell yea, thanks a lot
  3. jeffandsnoop

    Big trigger help +rep for help

    I see that the trigger is suppose to order a single unit while the other non-player controllable units will "follow" and line up a formation? Just like EotA I think by having different triggers and seperated events to reduce the lag meeting the conditions in one big mess trigger is better...
  4. jeffandsnoop

    Baldur's Gate Magic Missile

    Not the Dota one, but the Baldur's Gate (And Icewind Dale, other DnD games) one I wonder, if I could make 5 missiles that spread out in different directions horizontally then meets up in one point Any ideas would be nice A simple example of my idea: Missile Path...
  5. jeffandsnoop

    How to remove cycloned units?

    yes, by removing the buff. in unit trigger you can find, remove buff, stuff. then you remove the unit!
  6. jeffandsnoop

    Game - Save in multiplayer maps

    ha ha ha It seems everyone mistaken your question!! Well, the answer from me... FROM ME!! WHICH IS WHAT I THINK!! no.
  7. jeffandsnoop

    Make A hero that you build with a worker have a collision like a building?

    Path - Pathing map as Xenoche said, is right. For the ground textures, change... Path - Ground Textures You can choose human tower's ground textures to use, or elven, even undead~ Also, Pathing - Collision size as Xenoche said is right ;) 32 is usually the size for regular units...
  8. jeffandsnoop

    Ins and Outs of Ability Sounds

    ok, if you use a sound in the variables. You will see those sections with... Noob, Expert :P, joking The last two section, you can choose, General, Hero Speech, etc. You should choose spell... Change those two until you got those work... Sry, I like to play with sounds, but I'm...
  9. jeffandsnoop

    Item Range Ability

    LOL, that's a cheating way :P!! Well, the thing is, it is a buff, and I can find no triggers for "adding" buff into a unit :P... So you should use Evade. And change the name into, Small Size, Medium Size, Large Size, and Extra-Large Size. You know :P, ideas are from Egg Head's Rebel...
  10. jeffandsnoop

    one trigger

    in one trigger? lol, if a hero gone trigger w/ a repick system will need at least two triggers :P! Hero Dissapear~ Event: A unit sells a unit Condition: Sold unit Equal to Hero is true Selling unit Equal to Tavern (Unneccessary if you got only one tavern for all race) Action: Player...
  11. jeffandsnoop

    killign revival

    Well, if you make the door region on top of Dead region, of course when the hero revives and "enter" the Dead Region again, it dies :P... And Triggering unit is fine, but I suggest you to always make it into Entering unit if your event is "A unit enters a region" Well, that's not going to...
  12. jeffandsnoop

    ok i'm new to this and i need help

    umm... SD_Ryoko How come your rp is red!? did you do that yourself for fun :P!?
  13. jeffandsnoop

    Campaign Tagging

    Game - Set next level to Azure scene.w3x You will need to put it like this... Set next level to maps/Current File Holding (If it is in maps file, then don do this)/Azure scene maps/Azure scene... Like if my map Panda Love story is in maps/test, it will be maps/test/Panda Love...
  14. jeffandsnoop

    Shops

    sorry, but I don't understand what you are saying, please be more spacific.
  15. jeffandsnoop

    Game - Save in multiplayer maps

    usually you cannot save a game in multiplayer mode, which means you can use trigger to save a game... go to Action, Game section. Game - Save game. That's it! But a problem is... You can't use the saved file to recall those players.
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