Incorrect, that's only if you use the single "Unit - Order ----------"
If you use the "Unit Group - Order units --------" they will form a formation
And I think maybe JASS can solve the problem with the maximum units it can have in a unit group
If not then only 12 can be ordered around.
I see that the trigger is suppose to order a single unit while the other non-player controllable units will "follow" and line up a formation?
Just like EotA
I think by having different triggers and seperated events to reduce the lag meeting the conditions in one big mess trigger is better...
Not the Dota one, but the Baldur's Gate (And Icewind Dale, other DnD games) one
I wonder, if I could make 5 missiles that spread out in different directions horizontally then meets up in one point
Any ideas would be nice
A simple example of my idea:
Missile Path...
Path - Pathing map as Xenoche said, is right.
For the ground textures, change...
Path - Ground Textures
You can choose human tower's ground textures to use, or elven, even undead~
Also, Pathing - Collision size as Xenoche said is right ;)
32 is usually the size for regular units...
ok, if you use a sound in the variables. You will see those sections with...
Noob, Expert :P, joking
The last two section, you can choose, General, Hero Speech, etc.
You should choose spell...
Change those two until you got those work...
Sry, I like to play with sounds, but I'm...
LOL, that's a cheating way :P!!
Well, the thing is, it is a buff, and I can find no triggers for "adding" buff into a unit :P... So you should use Evade.
And change the name into, Small Size, Medium Size, Large Size, and Extra-Large Size.
You know :P, ideas are from Egg Head's Rebel...
in one trigger? lol, if a hero gone trigger w/ a repick system will need at least two triggers :P!
Hero Dissapear~
Event:
A unit sells a unit
Condition:
Sold unit Equal to Hero is true
Selling unit Equal to Tavern (Unneccessary if you got only one tavern for all race)
Action:
Player...
Well, if you make the door region on top of Dead region, of course when the hero revives and "enter" the Dead Region again, it dies :P...
And Triggering unit is fine, but I suggest you to always make it into Entering unit if your event is "A unit enters a region"
Well, that's not going to...
Game - Set next level to Azure scene.w3x
You will need to put it like this...
Set next level to maps/Current File Holding (If it is in maps file, then don do this)/Azure scene
maps/Azure scene...
Like if my map Panda Love story is in maps/test, it will be
maps/test/Panda Love...
usually you cannot save a game in multiplayer mode, which means you can use trigger to save a game...
go to Action, Game section.
Game - Save game.
That's it!
But a problem is... You can't use the saved file to recall those players.
As mase said, but after having those triggers.
You should add these to make it into first person view.
Action:
Set (Picked Player)'s camara distance to target to -20 over 0.25 seconds
If/Then/Else
If:
Camara Target unit Equal to Flying Unit
Then do:
Set (Picked Player)'s camara...
Don't blame it on me! You told me to write only for player1!
And I sent a email to you, hope you will read it soon! (About your RPG)
I'll try to do a map, because it is really hard to put everything up here.
You might want to change it into "Every 0.05 seconds every game time"
And change the angle
pick every unit matching unit is selected by triggering player and matching unit type = turret and owner of matching unit = triggering player and do Set picked unit facing angle = facing agnle of...
It should be matching unit if you use these kinds of actions
unit pick every up "Matching Condition" in region.
The unit in the "Matching Condition" part should ALL be matching unit.
But after that, just use picked unit in (Do action) part~
I got this experience after trying many...
http://www.blizzard.com/support/?id=mwr0642p
this is the original way to dl the pathes...
but another better way for newest version
Go to B. net
Then it will upgrade your map :)!