you can also use the abilty "Stampede" and change the graphic to the footmen unit, for a easier and messier way of doing it.
stampede isnt the best skill to work with.
Hey guys, was having a play with orb of slow (one of my favourite abilities)... it gives an easy chance to cast spells on attack.
but then i wanted it to cast Roar. and it got upset at me and wouldn't do it?
does anyone know why it won't cast roar? but it will cast, chain lightning...
as far as i remember... triggering unit isnt the best to use.
and also those leak ... remember to set a temp point and remove it when your creating units.
then pick all units and add them to temp group. and order to attack move (pickedunit) to next region... that should make it neater...
it...
you have to pick all units and add them to a custom unit group variable.
then the best way to do it if you have for example 2 armies at war.
Event: unit enters region 2
if: unit owned by player 12 brown,
then pick all units in region 2 and add to temp_unit group variable
set temp_point...
goto gameplay constants the very bottom two values you can set when is high upkeep and low up keep.
and somewhere in gameplay interface you can set the text i just had a skim through and couldnt find it but iam 90% sure its in there.
edit: i did find it i just didn't realise... it only...
i just filled in a detailed explaination of how to get this to work without triggers in this thread over here....
http://www.thehelper.net/forums/showthread.php?t=140154
double check the standing animation of the missle your using some times, when they are still they are actually dead (or exploded or what ever).. and that could be it... have you tried testing in game to see if when your peasent moves you can see it ?
you can also goto object editor and tick the box scaling projectiles so then if your unit has a scaling value of larger or lower than 1.0 your missiles will scale as well..
For negative values you have to goto file preferences.> allow negative values in object editor.
for new units to be considered heros you have to copy and old hero and then go from there.. you cannot create a new hero from a unit...
then you have to goto advanced on the top bar > gameplay...
you can goto options to show raw data...
comes up in the object editor as
spd
maxspd
minspd
oic.. thats what you used.. hmm sorry i never understood those auto values... i always just write mine in.
i seriously dont care for story at all ... and i hate it when its super complicated i have to read a book worth of info to know whats going on.
heros/spells and gameplay... because thats what ill be putting up with 90% of the time..
and worse ever is if i can't skip cutscenes.... i Hate that...
I dont know how old this tread is ... but i'd love a bit of help with my terrain.
I just need help with doodads.. atm i have my basic terrain done.. but would love some doodad work to make it pop...
I don't jump on this very often but my skype is James_jbagsolutions.
You dont need a trigger...
goto upgrades and create a new upgrade based off beserker upgrade
set priests to unavailable and holy knights to available.
then just make a trigger to set research level of this upgrade to +1 when ever your condition is met.
Iam not really sure what your question is to this... but the easiest way to do it is go copy beserker upgrade in your object editor (orcs - units- special) it will have no icon..
change the unit to and unit from... and then change the tech required field-- this is important else it will...
Hey Guys not sure if you still want heroes, they are my favourite thing to make and I am getting really good at the object editor
here is a few of my old heros i made in object editor.
(i know you want more trigger spells so i spiced them up a bit)
sorry i haven't been on the forum in a...