Firstly, I'm sorry if this is not the correct place to ask this but I can't seem to find a proper section since it is mostly related to DotA. I am trying to figure out a few ways how a specific player got disconnected from a game. The player's accusation is that the host had kicked him. However...
Somehow I think that this will also put a unit in combat when it's targeted by a healing spell, right?
When in fact it doesn't really enter combat... :P
> i wanna see you making his ultimate without triggering ^^
I'm not referring to his ultimate, I'm talking about his spells as a whole - people nowadays would be more impressed of something triggered rather than a visually remade ladder spell.
^ Wouldn't that affect the dummy units (projectiles) as well?
I'm not sure I quite understand but from the calculations it seems that (looking at the right image):
d should be less than r so that the projectile can collide, right?
Yes, terrain height would definitely be included but it was a quick example.
And I have no idea (my math level being low also included :P). how Pythagoras theorem would have anything to do with spherical shapes...
> Which systems are you referring?
All submitted?
> One thing no system has...
It has been bugging me for a while but why don't most projectile systems offer 3d collision detection as well? The way I imagine it is like a simple check with GetUnitFlyHeight() (of course combined with a normal XY group enum), something like:
if (RAbsBJ(GetUnitFlyHeight(collidedTarget) -...
It still doesn't dodge incoming non-triggered projectiles... The only efficient way I can think of right now is giving it invisibility for a very short period but the flaw with it is that True Sight counters it.
Another thing you might have not noticed - Blink's special effect is created on...
Warrior:
Meditation IN combat? Eh, it's better if you reworked that. The others seem basic but are fine.
Firemage: Needs triggered spells with good eye-candy
tl;dr for the others but they are good as well
^ Ooook... This is going in the wrong direction.
Avoid using TSA - timers are your friend. There are many cons with TSA so it's just pointless to use it.
Also, what's the problem with just
function Actions()
{
SetUnitPosition(...);
DestroyEffect(...);
}
You've made just a BLINK...