Recent content by jrhetf4xb

  1. jrhetf4xb

    Disconnected players?

    Firstly, I'm sorry if this is not the correct place to ask this but I can't seem to find a proper section since it is mostly related to DotA. I am trying to figure out a few ways how a specific player got disconnected from a game. The player's accusation is that the host had kicked him. However...
  2. jrhetf4xb

    Practice makes perfect

    Practice makes perfect
  3. jrhetf4xb

    Sup man! :D

    Sup man! :D
  4. jrhetf4xb

    Spell Falcon Punch

    Fun spell but the charging is quite slow... :/
  5. jrhetf4xb

    System Combat State

    Somehow I think that this will also put a unit in combat when it's targeted by a healing spell, right? When in fact it doesn't really enter combat... :P
  6. jrhetf4xb

    Your opinion !

    > i wanna see you making his ultimate without triggering ^^ I'm not referring to his ultimate, I'm talking about his spells as a whole - people nowadays would be more impressed of something triggered rather than a visually remade ladder spell.
  7. jrhetf4xb

    hmm just noticed you've written me, gonna msg you in skype tonight :P

    hmm just noticed you've written me, gonna msg you in skype tonight :P
  8. jrhetf4xb

    System Projectile

    I've also had problems with "Optimize script" so if the above doesn't work, try removing this one as well.
  9. jrhetf4xb

    3d projectiles?

    Makes perfect sense now that I think of it, thanks for the tip :)
  10. jrhetf4xb

    3d projectiles?

    ^ Wouldn't that affect the dummy units (projectiles) as well? I'm not sure I quite understand but from the calculations it seems that (looking at the right image): d should be less than r so that the projectile can collide, right?
  11. jrhetf4xb

    3d projectiles?

    Yes, terrain height would definitely be included but it was a quick example. And I have no idea (my math level being low also included :P). how Pythagoras theorem would have anything to do with spherical shapes... > Which systems are you referring? All submitted? > One thing no system has...
  12. jrhetf4xb

    3d projectiles?

    It has been bugging me for a while but why don't most projectile systems offer 3d collision detection as well? The way I imagine it is like a simple check with GetUnitFlyHeight() (of course combined with a normal XY group enum), something like: if (RAbsBJ(GetUnitFlyHeight(collidedTarget) -...
  13. jrhetf4xb

    Spell BlinkBJ

    It still doesn't dodge incoming non-triggered projectiles... The only efficient way I can think of right now is giving it invisibility for a very short period but the flaw with it is that True Sight counters it. Another thing you might have not noticed - Blink's special effect is created on...
  14. jrhetf4xb

    Your opinion !

    Warrior: Meditation IN combat? Eh, it's better if you reworked that. The others seem basic but are fine. Firemage: Needs triggered spells with good eye-candy tl;dr for the others but they are good as well
  15. jrhetf4xb

    Spell BlinkBJ

    ^ Ooook... This is going in the wrong direction. Avoid using TSA - timers are your friend. There are many cons with TSA so it's just pointless to use it. Also, what's the problem with just function Actions() { SetUnitPosition(...); DestroyEffect(...); } You've made just a BLINK...