Looks good. The only thing is, when the integer is set to 9 (the amount of playable players) does this mean it will not start unless there is 9 players? Is there a way to set so if only 3 players are playing that it will set the integer to 3?
I need a trigger that checks that all players are in a region to start another trigger. I know this is probably going to need variables, such as player groups. But can't think of how to make it exactly.
Also, is there a way for one triggers event/condition to be that another trigger was...
Alright this is what I have, and it works.
But will this only limit it to one hero? I did not select an array. If I do need to what do I need to set it to? (There are 9 player slots)
Kill cont
Events
Unit - A unit enters MG Arena <gen>
Conditions
((Triggering...
I have never been really good at variables... :/
What I am trying to do is when a player types -kill their hero will be killed. But the condition is that the unit must be in a specific region. (Note that each player only has one unit, their hero.)
So how would I script that?
still not working :/
Kill
Events
Player - Player 1 (Red) types a chat message containing -kill as An exact match
Player - Player 2 (Blue) types a chat message containing -kill as An exact match
Player - Player 3 (Teal) types a chat message containing -kill as...
Any idea why this is not working...?
Kill
Events
Player - Player 1 (Red) types a chat message containing -kill as An exact match
Player - Player 2 (Blue) types a chat message containing -kill as An exact match
Player - Player 3 (Teal) types a chat message...
Like this?
This doesnt work.
Allies
Events
Map initialization
Conditions
Actions
Player - Make Neutral Passive treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Neutral Passive treat Player 2 (Blue) as an Ally with shared...