Great, now that that's all sorted out, how about some eye candy? Running up to the unit, swinging once, and the unit dying isn't really... pretty? How about... Run up, swings one from a distance, some sort of effect ( by effect I mean eye candy) that displays on the target units showing that...
I've seen a few tuts on how to modify an ability, but I want to create one from the ground up... The ability is Slash, on a Zealot. Cost's ten energy, deals 10 base damage * the ability level. I made the effect, created the button, made the ability, attached it to the zealot, and I used it. Does...
Well, with an RPG style map im making, I wanted to make it so you can't have two "swords" equipped at the same time, and I don't want to limit the number of Weapon slots in the container because of certain weapons that will take up more then 2 slots, maybe even 3. The easiest way I could think...
Well.. Where to begin...
Triggers - Are they better or worse then the ones on WorldEdit?
IMHO They could be simpler. I mean come on... In order to make a set of triggers do the fallowing: IF unit has specific item, THEN turn off specific trigger, turn on another trigger, ELSE Do nothing...
That would be great. Because I can't find a trigger that grabs the item unless I place the item in game, which I don't want to do. I'll give that a try and let you know if it works.
Edit: Works like a charm. Thanks man
I want something that notices that you have a specific items in an item slot in you bag, then does something. You have a sword? Turn off GIVE sword trigger, Mark Gain A Sword objective as complete, turn on Spawn creep trigger. You dont have a sword? Turn on Give sword trigger, Create new...
No... What I need is to make the GUI triggers say something along these lines:
Set Variable: Item in item slot 1 = Sword
Set Variable: Item in item slot 2 = Armor
It has to do that when you pick up said item. Then:
Once item in item slot 1 is a Sword, and item in item slot 2 is Armor...
So I want to set up a trigger that does the fallowing.
- If hero has item of item type Sword and Armor, turn off another trigger
- If hero has item of type Sword, turn off Give Sword trigger
- If hero has item of type Armor, turn off Give Armor trigger
-If hero has items of type Sword and...
Haha. Thank you. Also I had to mod a few of the movement fields. Only the atk command showed up, until i gave him a ms, accel rate, ect. Now he's speeding across the map one shooting stuff. Thanks a bunch. Now that i know the basic's its time to move on.
Ok so instead of making multiple posts, I will just post here. Now that the model shows on the map, when i test run he has 1hp, only armor, and nothing on the command board... :banghead: When i try to move him, i get "No unit's to handle this command" or something like that. Ok... So i went and...
So the marine is the reg unit, and the balls are the units that i made fallowing this tut http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/. I fallowed the steps, step by step, double, triple checked everything. Everything is the way it's set up on the tut. What...