This probably is a nooby question, despite the title...
What the senario is is my characters find ancient markings, which are actually teleporters(but they dont know that yet) and the teleporter takes em to Sunken Ruins, anyways! they are talking and someone says 'Sunken Ruins' which...
My hero is called a 'Supreme Seeker of Light' and I want him to have a sort of 'glow' around him. Its not for anything except graphical effect, so if i can't do it it doesnt matter, but it would be good :) can anyone help?
I was thinking though since every hero has a sort of glow around...
Create Cache
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from TutorialCache.w3v
Set TutorialCache = (Last created game cache)
Game Cache - Save TutorialCache
I'm wondering how to find =
Set TutorialCache = Last Created Game Cache...
This is for a campaign, I finished my first hero, now I want to take this hero onto the next level with the same items and skill that has been chosen on X Level.
For example.
Stage 1 - The HeroPaladin is Level 2 with Holy Light[lvl 2] and carries RingX
Stage 2 - The HeroPaladin is Still...
This is the current trigger I am using.
Quest
Events
Unit - A unit Finishes training a unit
Conditions
(Number of units in (Units owned by (Owner of (Trained unit)) of type Footman)) Equal to 3
(Number of units in (Units owned by (Owner of (Trained unit))...
Where can i find these conditions?
Events
Unit - A unit Finishes training a unit
Conditions
(Number of units in (Units owned by (Owner of (Trained unit)) of type Footman)) Equal to 3
(Number of units in (Units owned by (Owner of (Trained unit)) of type...
Oh man Hero War Lition is not an Old game... they bring out new editions of it all the time, the guy who originally created it doesn't play anymore, but the guys who took over from him still do.