Trigger Help

Kiwi_Jesus

New Member
Reaction score
1
This is the current trigger I am using.

Trigger:
  • Quest
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Number of units in (Units owned by (Owner of (Trained unit)) of type Footman)) Equal to 3
      • (Number of units in (Units owned by (Owner of (Trained unit)) of type Peasant)) Equal to 2
    • Actions
      • Quest - Mark (Last created quest) as Completed



But - Because players can build as many footmen/peasents as they want if they build for example 4 footmen, then 2 peasants then the trigger doesn't complete the quest, so you have to have exactly 3 footmen and 2 peasents,

What I wanted to know was is there a way to make it

At least 3 footmen and 2 peasents, but more still works this trigger?
 

chobibo

Level 1 Crypt Lord
Reaction score
48
Trigger:
  • Quest
    • Events
    • Unit - A unit Finishes training a unit
    • Conditions
    • (Number of units in (Units owned by (Owner of (Trained unit)) of type Footman)) Equal or Greater than 3
    • (Number of units in (Units owned by (Owner of (Trained unit)) of type Peasant)) Equal or Greater than 2
    • Actions
    • Quest - Mark (Last created quest) as Completed


Equal or Greater than
 

Kiwi_Jesus

New Member
Reaction score
1
Trigger:
  • Quest
    • Events
    • Unit - A unit Finishes training a unit
    • Conditions
    • (Number of units in (Units owned by (Owner of (Trained unit)) of type Footman)) Equal or Greater than 3
    • (Number of units in (Units owned by (Owner of (Trained unit)) of type Peasant)) Equal or Greater than 2
    • Actions
    • Quest - Mark (Last created quest) as Completed


Equal or Greater than

thank you very much
 
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