by the way, the error looks like this
This application has encountered a critical error:
FATAL ERROR!
Program: c:\progrma files\warcraft iii
War3.exe
Exception:0xC0000005 (ACCESS_VIOLATION) at 001B:6F423401
The instruction at '0x6F423401' referenced memory at '0x00000020'.
The memory could...
When this trigger runs, warcraft crashes and i get an error that i ran out of memory; I assume this is caused by a leak in my trigger, but I dont know what the problem with it is.
A brief explanation of the trigger: I want to detect the player whose unit kills a destructible. However, Blizzard...
you cant turn a building without editing the model. if youre just using it as a wall, its probably a lot easier just to make it a destructible or doodad, which would allow you to rotate it.
at first i made my own weaponless model, but im not a very good modeller and dont know how to change attachment points. i then searched hive/everywhere else on the internet and found 2 weaponless models, both of which both had the incorrect attachment points
but the problem is that im making an rgp type thing and making it so when a unit picks up an item it attaches to their hand (through an item ability). therefore i cant attach it to a different hand cause that would attach it to the wrong hand on every other unit that picked up the item
While testing my map i noticed that on Blizzard's bandit model, the left and right hand attachment points are switched! (if you tell it to attach an item to right hand, it attaches to left.) Has anyone else ever noticed this problem and/or made a corrected version? i really need it to be right...
Hey im trying to make an item that, when held, gives a damage bonus equal to one of a hero's attribute (strength/agility/intelligence). I was hoping to show the damage as a bonus rather than just changing the damage and need the damage to change when the unit's attribute changes. Any ideas...
nothing really i just changed a units projectile. but once the map started crashing i changed it back and it didnt fix it. im thinking i must have done something without realizing it. i also have a lot of custom imports (its a single player map) but i didnt import anything new that would have...
and make sure your dummy had no model (i like to use tree of life upgrade ability for the model), no shadow, no attacks enabled, and is invulnerable. give it the locust ability if you would like it to be able to move
i made no significant changes to my custom map, now whenever i try to test it (or open it through warcraft) warcraft closes once the loading bar is about 3/4 full. there is no error message.
im having a very strange but i think simple problem with custom items. i based an item off clarity potion and did not change any fields that would affect the items usage. all i want is an actively used item with one charge. but when i change the item's ability, when i try to use it in game i...