(Yes, I'm back! After two months of hibernation I live yet again!)
Right, I'm looking for a unit that have a "kneeling" animation and one that have a "wounded" animation as in, it's holding a cut or something, anything that makes it look wounded.
Any such already in WC3?
That is your realtek HD audio drivers crashing, are you using XP SP3?
If not, try to first uninstall and then install them again, and take the latest version, if you just reinstall them over the old one it can become messy.
As I said, it's a lot of in house jokes and stuff, it requires a lot of love to strange stuff, as we have, or a hell lot of pot!
(Speaking of pot, later on I'll add a minigame where you race a imaginary cannabis plant to a lighter... No, I'm not doing this at some mental hospital...)
I'll go out on a limb and guess it's a custom made animation, you can find some here http://www.hiveworkshop.com/forums/models.php
As for such a spell, I guess making a dummy unit that casts a spell is the best option
Right, a lot of people have asked me what the heck I'm doing since I ask so many questions (Also remarking that you shouldn't start of making a huge project instantly, I'll just go right ahead and ignore that :) )
First off, this map contains "explicit" content and "in jokes" that is based on...
Well actually, I solved it by making a invisible force wall that is 3 times it's own size, and whenever a boss fight ended, I'd just destroy "last created destructible"
I need a way to check if a unit ( a boss in this case ) is aggroed.
Secondly I need a way to create a obstacle at a special place that expires.
The idea is of course to make a encounter non escapeable for the heroes, there are several places they could tank a boss at a well, quite...
Hello, I've got a problem with creating tooltips, I need to break row and it seems like I can't get it to work, I've tested using shift+enter to go to a new line, but it ain't working.
Flame Nova
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flame Nova
Actions
Set FlameNova = (Target point of ability being cast)
For each (Integer A) from 1 to 9, do (Actions)
Loop -...