I'm making an ability where, for every wolf type unit in an area, their damage increases by 1. For example if there were 9 wolves by eachother then they would each have +9 dmg. but the kinght in the area would get no damage increase. This ability would be fairly simple if it was for one unit for...
I tried that and it just made it not work at all. It used to make the unit just stand there, and when i cast it on my own unit I'd notice that whenever it got the order to attack, it instantly was given the order to stop.
I want one unit to attack THE NEAREST unit, where it is an ally or enemy. It isn't a taunt ability.
As for .3 seconds it doesnt make any difference because im testing it with computers and they aren't going to be telling themselves not to attack the nearest unit.
So i pretty much have an ability where a Quillboar runs through an area impaling everybody in the way, and if someone gets killed by it, their dead body is on his back and gives him armor. Everything in the ability works fine except the dead people appearing on his back.
Impaling Back...
Just as the title says. Here it is
Berserk Frenzy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Berserk Frenzy
Actions
Set Berserker_Frenzy_Killer = (Target unit of ability being cast)
Set...
I've been working on a trigger where you cast a spell on a target and then it forces that target to attack the nearest unit (friend or foe). The only problem i have is that my trigger to force them to attack is
Berserk Frenzy Attack
Events
Time - Every 0.01 seconds of game time...
oh crap i just found out that they are actually being transported around a tree it just didnt look like they were moving, which must mean that its the variable "Bounding Caster" which is strange since its in like 7 triggers which work fine.