I can't seem to get this trigger to work.
Detect Unit
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Show Damages <gen> the event (Unit - (Triggering unit) Takes damage)
Show Damages
Events
Conditions...
Dynasty Warriors Campaign-
-Dynasty Warriors Campaign
(I am Lord_GuoJia)
The first ever actual Dynasty Warriors Campaign!
I am going to embark on this epic campaign of Dynasty Warriors. The first ever actually Campaign for Warcraft 3!! This Campaign will feature at least 8 maps and...
I'm not really sure, thats why I asked secondly if there was a thread fo rit, but
I guess something like, certain regions in an order, or text(type) an answer to a Quiz question, or something. I'm not entirely sure yet.
Thank YOU! now for the riddle, puzzles part?
"The next is how do I put riddles into the map? Like, riddles, puzzles, etc etc, you must do certain things for them to work or items, or regions. If there is already a thread please link me. "
I've got this issue with my trigger, I am trying to make it so that when you enter this region it won't start fires unless you have this item, named Torch.
Granery
Events
Unit - A unit enters Region 002 <gen>
Conditions
Torch 0254 <gen> Equal to Torch 0254 <gen>...
To Cao Cao
Events
Unit - Cao Cao 0522 <gen> Acquires an item
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Cao Cao 0522 <gen> named Cao Cao: Play No sound and display Thank you Wan Shui,.... Modify duration: Add 0.00...
Sorry for the double post, but I forgot one very important detail. The walls need to be completely scalable. As in, Armies can invade over it and actual fight/defend.
Terrain Request:
I'm going to try to make this brief but with enough detail so you can get what I am aiming for.
Aiming for a large-scaled map. This is for a more medieval map, it is set in Ancient China. I would like to have a massive castle stretching from the Top of the map and down towards...