Recent content by Lyncor

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    System Lightning

    I updated the system. Enjoy, everyone! :D Fixed a minor bug to do with secondary unit's terrain height and added a HEIGHT_OFFSET constant which is applied to all units. :) Thanks for the feedback. Sorry for the delay in updating; been busy with other stuff :)
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    System Lightning

    >Approved. Yay! Thanks :thup:
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    System Lightning

    >Its cool, but I think that good lightning system kinda requires easy overtime color fading I thought about it, but then I decided that rainbow lightning wasn't really my thing. More seriously, though, it gets complicated exposing the struct because of the typecasting for multiple T32...
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    System Lightning

    Added descriptions. :) >Mind posting what this is? How to use it? Why to use it? Etc. The rest of that is in the documentation.
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    System Lightning

    Lightning Version 1.01 Lightning is an end-point tracker and fader for lightning effects, built using T32. It is a highly efficient implementation. ChainLightning Version 1.00 ChainLightning is a flexible implementation of the Warcraft III spell, Chain Lightning. It allows for getting the...
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    DotA 'Tards (tune of In The End - Linkin Park)

    Oh gosh. I've been reading these forums for months on months, but this poem made me finally make an account. I'm Jesus4Lyf's regular 2v2 partner. This is art. <3
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