But these chemical changes do not need to be triggered by medicine and it’s not the disorder I mend. Its hypochondriac. I do not know how exactly it is used in English. Then again there is also the nocebo-effect. Which is exactly the opposite to the placebo effect.
And they both work the same...
Yes I know I should not feed or reply, but that picture just made me want too.
don’t know how ethical that is, as far as I know, at some point the patient/test subject must know what there on, unless they have a disorder (can’t remember the name, though I should know it as I study...
blink with a delay.
you cast. you have X second to walk/do whatever you want with the unit. your unit gets ported.
this can be used for all the effects you already have.
I voted bad, not becous the looks but becous of hte spell's.
all spells consist with a stun. so basicly (what I see) is just a stun lock hero. and i dont like them.
how must it double hit, is it a chance to double hit?
if so, do you want to have text shown if he hits twice (if you don't care about that you can use critical strike for it).
just give us some more explanation next to it must hit twice.
X-maul did.
if i read your explanation correctly, you need to check if a unit leaves a circular region around a unit, like if he does or does not stand close enough to get an aura.
I would say use a Dummy aura. and check every 0.03 seconds if the unit has the aura or not.
first using...
try using:
(Number of units in (Units in ( spawn1 <gen>) owned by Player 12 (Brown))) Less than 7
its an integer comparison.
think is solves your problem,
if you want to keep the same trigger try using
... matching( picked unit is owned by...
no just 1 trigger.
when you buy the tome, let it check if it has all the requirements, if not, check if he has 6 items, if he has them, return money and fake the error "your inventory is full", if not, then create the recipe item in his inventory.
just 1 trigger for every item, that still...
well you can check if there is more then 4000 range between the unit and his staring point.
but that is not the same as the actual distance the unit travelled.
oftopic:
Skype found an phone number in you're raw code.
ontopic:
I had this problem a few months ago.
well as far as I know. there are 2 programs trying to put something in the memory, on the same place, which causes a crash. or you're wc3 installation went corrupt for some unknown...
did you try to decrease the sight range of the neutral units?? as far as i know, what a unit cant see, he wont respond to,even if it is in range of his attack