Okay i guess my triggering skills are waaay below than this spell requires...i guess i will have to learn more...since i do not understand the function...YET! :)
Well...complex for me atleast...
Okay, i will try to explain as good as i can...There will be 2 versions of this spell "Lightning Arc (right)" and "Lightning Arc (left)" The spell should create a lightning that is connected to caster at left or right side of a casting unit depending of which...
Weep, it looks like your damage system is what i am looking for. I just need few instructions. For example i am now making a chain lightning that will deal 75 dmg + casting unit's intelligence.
Here is what i did:Untitled Trigger 001
Events
Game - GDD_Event becomes Equal to 0.00...
Could you please...write the trigger how would you do it for shockwave for example? I will figure it out for other spells probably based on your trigger.
Hey guys,
I am trying to scale each of my spells to do bonus damage equal to caster intelligence. However, i have no idea how to do it with spells like Shockwave, Chain Lightning, Forked Lightning, and other spells that hit multiple targets. Is there any good GUI damage detection system that...
Yeah i know how to do the trigger, but you are missunderstanding me. What do i have to put in "( )" so it does not read "half of the intelligence", but to be an actuall number in spell description? If you know how to do it... Trigger and damage are not problem, but i want the real bonus damage...
No you dont understand, i want it to be written in spell description: So, for example, if my inteligence is 100, i want that in spell description says: Dealing 300 (+50) damage, but if my intelligence increases to 120, spell descrpition will be Dealing 300 (+60 damage). Is there any way to do that?
Okay thanks anyway.
I have another question: Is it possible to get exact amount of selected attribute to be written as damage some spell does? For example, throws a ball of fire dealing 300 (+half of the inteligence in numbers) damage?