Recent content by Metaldrummer

  1. Metaldrummer

    How covert some parts of the map?

    You could create a region covering the desired area, and set a visibility emitter to emit black mask at that region. But if it has boundary, it should not be able to be seen anyway.
  2. Metaldrummer

    Substrings Help

    Well, (6,7) would give p#, and (6,8) would give p##. The substring numbers are inclusive. Hope this helps.
  3. Metaldrummer

    Splitting terrain into equal parts

    You could physically raise the height by 1 where you want the line to go, but if you mean guidelines, then I don't think so.
  4. Metaldrummer

    UMSWE Help

    What doesn't work? You don't gain the unit, it doesn't appear in the store, or the unit isn't yours? Make sure the store has the unit under Techtree - Units Sold.
  5. Metaldrummer

    Star Wars Footies? I think its an easy question.

    People love some of the maps they make, and dislike others. If he hasn't updated it in a while, he has most likely moved on. I think as long as your brother writes down that the original map was made by <person>, and is now edited by <your brother>, it should be okay. However, if the creater...
  6. Metaldrummer

    a few misc questions

    1) I don't think so. However, you can make a variable and increase it by one every second to keep track of how long something has happened. 2) It issues a Follow order. 3) I have not.
  7. Metaldrummer

    "GetLastCreatedUnit" in loop?

    I think you can set a Unit variable to (Last created unit), but I can't check right now.
  8. Metaldrummer

    Giving item to a building

    I don't think giving them an inventory will work, considering the ability is called Unit Inventory. You could try making the building a unit who can't move around, but I don't think buildings can carry items like Heroes, unless you are buying or selling them.
  9. Metaldrummer

    Shroom world revival system triggers

    I don't have World Editor open, but you could try something like this. When a unit dies, create a circle of power for Owner of Triggering Unit at the position of the dying unit, and move a small region to the same position. Then if a unit enters that region, and owner of entering unit is not...
  10. Metaldrummer

    Hero ability level skip help

    It worked when I just did it. It may not have edited properly if you didn't have Use Custom Gameplay Constants checked. If you changed the "Stats - Level Skip Requirement" in the Object Editor to something other than one, it will not be effected by the gameplay constant. EDIT: Unless you mean...
  11. Metaldrummer

    Hero ability level skip help

    In the gameplay constants, there is an option called Hero Abilities Level Skip (Default). Set it to 1 to remove this requirement.
  12. Metaldrummer

    2qs how do i hide a a unit group and how should i tint a "ghost"

    I will post the map if you want to see it.
  13. Metaldrummer

    2qs how do i hide a a unit group and how should i tint a "ghost"

    Okay I did it and it worked. Here are my triggers (I used Banish to capture, and Chain Lightning to resummon) Capture Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Banish Actions Set TempTarget = (Target unit of ability being cast) Set...
  14. Metaldrummer

    Need help with custom ability

    What if you applied a buff on the target of the ability for .1 seconds and used this: Trigger Events Unit - A unit Dies Conditions ((Triggering unit) has buff <Buff>) Equal to True Actions Player - Set (Owner of (Casting unit)) Current gold to (((Owner of (Casting unit)) Current gold)...
  15. Metaldrummer

    2qs how do i hide a a unit group and how should i tint a "ghost"

    I couldn't find the transparency option. Object editor? There's also Ghost (Visible), but I don't know the difference.
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