Giving item to a building

Galdiuz

Creator of Photon Command
Reaction score
98
I made a item that i want a building to have, however, i can't make the building get the item. I've tried using ''Create item for hero'', I've tried ''Create item''+''Give item to hero'', i've tried to create the item and give it to another unit and ordering the unit to give it to the building, and i've tried to create the item next to the building and ordering it to pick it up. I can give the item to the building manually, but not with triggers. (I want the give the item to the building and then make it undropable.)
 

Grundy

Ultra Cool Member
Reaction score
35
How are you so positive that buildings can use items? You said yourself that nothing you have tried is working, maybe they actually can't use items.
 

Galdiuz

Creator of Photon Command
Reaction score
98
They can, i've tried. I can show you pictures if you want. Also, it's not an usable item, it's just there for counting reasons. (It will show how many souls you've collected, and that system works fine.)
 

Metaldrummer

New Member
Reaction score
11
I don't think giving them an inventory will work, considering the ability is called Unit Inventory. You could try making the building a unit who can't move around, but I don't think buildings can carry items like Heroes, unless you are buying or selling them.
 

Galdiuz

Creator of Photon Command
Reaction score
98
I'm telling you, it can use items, it can carry items, it can do everything with items, but i want to create a item with a trigger and give it to it, and then make the item undropable.
 

Light Alkmst

New Member
Reaction score
20
I've given them items myself. Here's how I did it...

JASS:

call UnitAddItem(unit, CreateItem(item, 0., 0.))


the undroppable part is in Object Editor for the item

note: even though the item is undroppable and structure has doesn't drop items on death, the items still drop, so remove them through another trigger
 

Galdiuz

Creator of Photon Command
Reaction score
98
As I can't make jass, can you make the custom script?

The unit to give it to has a variable to it called Player_base, and it's an array, so give it to Player_base[playernumber of (triggering player)]
The item is called souls, and is a custom item. The ID is: I00D

Any more info you need?
Also, the building is invurnable, so it can't die.
 

perkeyone

something clever
Reaction score
71
yeah buildings can totally have items
i have bank units that have inventories
but i manually give them items in-game
they are only supposed to act as storage
so that means i should make sure they cant use them...
hmm
 

Curo

Why am I still playing this game...?
Reaction score
109
I'm no JASS pro myself, but I think it's as simple as using the above custom script, and replacing unit with your variable and item with your item ID.
 

Galdiuz

Creator of Photon Command
Reaction score
98
The item is a item called Souls, and the number of charges it has = number of souls you collected. And it can't be used, so it's just there so you can see the amount of souls you have.

Edit: I'll try, thanks. Will 'Set Itemvariable=Last created item' work? Or will i need a script for that too?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
There is no problem with giving an inventory to a building.
And, actually, "Hero - Creating item for ..." works just fine.

If it doesn't... well, what did you change on your inventory, item or unit?
 

Galdiuz

Creator of Photon Command
Reaction score
98
The ''Create item for hero'' doesn't work. And it's even stranger that i can't order a unit with triggers to give the item to the building. It just drops it on top of it. (It's a circle of power. Maybe that's the problem?) Also, the inventory is a normal unit inventory with 1 slot instead of 2.
 

Curo

Why am I still playing this game...?
Reaction score
109
You said that you are using a stackable item. With only one inventory slot, if that slot is full, trying to give that unit another item, even the same one, will just cause it to drop it I believe.
 

Galdiuz

Creator of Photon Command
Reaction score
98
Not stackable. The item is created at the start of the game with 0 charges, and each time you get a soul, the charges of the item will be set to charges+1. (Item-Set charges remaining.)
 

Curo

Why am I still playing this game...?
Reaction score
109
Not stackable. The item is created at the start of the game with 0 charges, and each time you get a soul, the charges of the item will be set to charges+1. (Item-Set charges remaining.)

Sorry if I used to wrong terminology...that's what I meant by stackable. If you are using a trigger to increase the charges when the item is acquired, it won't work because in order for an item to be acquired, you need an open slot.

Unless of course you are only adding the item once, then just increasing the charges based on some other event. In which, I am assuming that your problem is with the initial adding the item thing. In that case, just disregard this post.
 

Galdiuz

Creator of Photon Command
Reaction score
98
That's exactly what i do. Create one item, steal souls with Soul drain spell.
 
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