So, Ive changed it so that player 1 makes enemies instead of the variable and then i made the first "Un-ally" action to un-ally blue, the rest are the same except player 1 (red)... In the end the only action that works is player one (red) un-ally player two (blue), none of the random player ones...
I think he means, when you save a game online it saves your Game and players, so he wants to re-play the game so he can cheat to the max level, money, lumber, or w/e.
You could set up a trigger that will set all hero's to a integer number and then randomly pick a number, then just create the hero matching the random number it chose...
Well, of course the name gives most of it out but before you tell me your idea please read this... It's going to be a map where you do a bunch of arena's like enfo or capture the flag, but in the game after you win a arena you will get some exp, and level. Every few levels you will get some int...
You could just go into World editor and then Press PrtScn which takes a screen shot of your monitor screen, and then crop out the boundaries with paint then on photoshop brighten it or what ever effects you want...
Difficulty 3/10
In this tutorial i will explain how to make a TD, I will show you how to make the unit walk a path to the end where you will lose a life, and i will also show you the basics to triggering spawns etc.
Step 1 Terrain
Every TD needs to have a path for the units to walk so...