Hello everyone,
I need a little help and I don't think it will take long...
I want a Hero/ Unit to leave a trail behind him as he moves, like if he was going really fast, something similar to the bloodmage's pheonix...
Thanks again
Nevermind, though suggestions are openly welcome
LS Loop
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
For each (Integer MUI_3) from 1 to MUI_2, do (Actions)
Loop - Actions
Set bPoint[MUI_3] = (Position of cUnit[MUI_3])
Set mPoint[MUI_3] = (bPoint[MUI_3]...
Hello anyone :)
I'm looking to add a running animation to a certain spell of the type GUI:
-Cast
-Loop
The spell is as follows:
LS Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Speed
Actions...
Thank you for the tutorial, extremely helpful and detailed, I learned a lot from it! I was wondering thought if one can show a trail instead of "blink".
Thank you! Really!
I have no idea how to use Jass yet, I am trying to learn... I didn't know one could mix both together.
I hope I am not asking too much, but what would the Jass line look like?
I really appreciate the help.
Dash Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dash
Actions
Set Caster = (Triggering unit)
Set Point[0] = (Position of Caster)
Set Point[1] = (Target point of ability being cast)...
Hello everyone,
I need somebody's help. I created a dash spell using loops (to be honest, I copied it with consent), but being new to the Trigger type spells I stumbled upon a problem:
Dashing to a location works fine, but let's say I move away from there, then I use the spell again, it takes...