Recent content by naughty

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    Collision and pathing problem

    I think i have tried everything possible :/ That allows ground units to go through trees and cliffs but you have to click on the unit to go there like 10000 times until it starts listening, otherwise it moves like it will collide with the tree or cliff where pathing is available. For...
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    Collision and pathing problem

    I set my unit as a flying unit. If the tree has "Art - Fly-Over-Height = 100" then the unit will go 100 points up before getting near the tree, but that can be solved by setting the field to zero. The problem when the ground unit has movement type "Fly" is when you climb over the cliff the...
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    Collision and pathing problem

    Flying units when they come to trees they go up, their flying height is changed automatically. That doesn't look good for a ground unit :/
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    Collision and pathing problem

    I have tried that. Ghost Visible doesn't even allow the unit to move through trees and cliffs.
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    Collision and pathing problem

    I think i have tried everything but i simply can't make a unit have no collision (which can also pass through units and trees/cliffs) and move in a straight line. So if there are trees and the unit has no collision if you want the unit to move to the other side of the trees the unit will go...
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    Building Height Problem

    You are confused there buddy. Unit will not fly until you set its movement to "Fly". Then it will also have unobstructed vision. If the unit has movement speed "Foot", then it will not fly. You cannot change flying height to ground unit. Thats why you have to add crow form ability to the unit so...
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    about sound

    Go into sound editor and on which sound you want to use your gonna right click and "Use it as sound". After that you will be able to use that sound into world editor.
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    Building Height Problem

    I'm not sure at all but i think that the unit must have the Crow Ability if you want it to fly. So just add that ability and remove it in game if you don't want the unit to have it all the time or you can just let it have it. Try that and tell me if it works i can't test it right now
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    Backtrack like spell help

    And again i'm using waits. That means that the unit can die. Thats the biggest problem here actually. I don't want the unit to die receiving no matter what damage.
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    Backtrack like spell help

    This really works fine but still lets say Footman has 100 max hit points. The damaging unit has 200 damage. Footman dies then the trigger runs. I don't want the unit to die since i have spells that deal lots of damage. How do i fix that? :)
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    Sky

    Well i tested it right now and Melee Initialization Events Map initialization Conditions Actions Environment - Set sky to Outland Sky this trigger works for me just fine. I can see the sky although its pretty ugly
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    questions about item with charges

    Well you'll make a trigger when the unit kills another unit: Unit Dies Events Unit Dies Conditions Actions Item - Set charges remaining in (Item carried by Killing Unit of type Soul Orb) to ((Charges remaining in (Item carried by Killing Unit of type Soul Orb)) + 1)...
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    Backtrack like spell help

    I figured out that it fires before the damage is dealt myself. Thats why i put that wait there and it worked. I think i need that custom value, but still, can't i save the custom value before i change it and after i'm done with it to change it back it was? If that doesn't work i think i can...
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    Backtrack like spell help

    And what would i make the first trigger to start with? And it doesn't matter if i store that integer value as a custom value of a unit it still doesn't work. The problem in my trigger is that it doesn't occur when the unit is on max hit points. Untitled Trigger 001 Events Unit -...
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