Recent content by NeosDany

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    Best way to do that?

    This is my idea: create the main structure with upgrades using skills, when one is clicked create one unit with the ammount of upgrades for that type ex. clicking defensive upgrades open -> +50hp, +100hp -10atk, +150hp -10atk -8%atk speed. They way I think to do the show percentage thing is to...
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    I need a revival system for my hero-creeps

    My units are preplaced, and HellHeaven that system is very good, but in multiple regions I have the same creeps, so that system doesn't work too, someone knows another creep revival system?
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    Ideas for preventing kill stealing on an arena?

    Here comes my idea, and please think about it: Kill stealing sucks badly I know, but it is not neccesary to give experience to the players instantly when they kill, so here is my idea, every time a hero dies you can create a small ball that grows up with the experience that would be given to all...
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    How to give critical to illusions already created?

    I think this can be done using the damage detection system (if it is the same I use or at least similar). Let me explain, if you want to deal some critical strike dealing some ammount of damage you can when detecting the ammount of damage dealt by the illusion deal the same, or a little more, or...
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    How to change the size of a floating text over time?

    Well the title says it well, how can I make my floating text that shows damage numbers to be small at the start of his event then get bigger, and at the end get small again? This is an example in a youtube video Go directly to 3:55 to see how I would like to see my texts showing.
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    I need a revival system for my hero-creeps

    It does only revive up to 7 units, if you kill 8 or more, only 7 are revived!
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    I need a revival system for my hero-creeps

    There are many units of each type in map at the same time. Spider coast has: 4 spiders same unit type, one is lv2 and others are lv1.
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    I need a revival system for my hero-creeps

    Hi, I am making a map rpg-style and I am needing a system to revive my creeps, and they are heros owned by player 12. They have 4 skills that define the time to revive. 1st one is "creep" should revive 60 seconds after his death in the original place he started. 2nd one is "mob" should revive 30...
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    Problem with Cloud Abilities

    If you are using VXJWTSOPT or another kind of "protection tool", unmark the options until the problem get solved.
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    Order unit to...

    For the remove buff part you can create a dummy unit with a special skill based on chainlighting that must do 0, 99999 range, only 1 objetive, not bouncing, no effects, target ally and player controled units and 3 SECONDS CASTING TIME. Then when you cast the skill "order attacked unit to ..."...
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    Creep revival system

    I made the trigger I am using in this map, and the problem happens! only 7 creeps are revived, someone help me please. Download the map and test it please! http://www.epicwar.com/maps/223575/
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    Creep revival system

    Does anyone know a creep revival system that works if the creeps are owned by player 12 and they are heros ?
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    How do I get a Peasent to harvest gold without goldmine?

    Replace the unit with another peasant with "Required animation names: walk,gold", then you can make a trigger cheking if unit in range of "your house" then add 10 gold and change unit to the normal unit. That is my idea.
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    Creep revival system

    Even with remove triggering unit at the end, when the unit is re-created and his values are set to the last created unit, the trigger still doesn't work well, this actually revives the creeps, but only up to 7 creeps (my creeps are heroes owned by player 12). So if I kill 8 creeps before the...
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    Creep revival system

    My units are heros, and the problem is that this revives only up to 7 units.
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