After a Peasant kills a farm building, that Peasant has gold harvested (bag of gold over shoulder animation) as if he mined it from a goldmine. How can I do this?
Replace the unit with another peasant with "Required animation names: walk,gold", then you can make a trigger cheking if unit in range of "your house" then add 10 gold and change unit to the normal unit. That is my idea.
Or just change the animation tag for that peasant. You could also base the house on the Goldmine model and change the model used to a house. Or last but not least. Give your house the "Goldmine Ability".
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!