After a Peasant kills a farm building, that Peasant has gold harvested (bag of gold over shoulder animation) as if he mined it from a goldmine. How can I do this?
Replace the unit with another peasant with "Required animation names: walk,gold", then you can make a trigger cheking if unit in range of "your house" then add 10 gold and change unit to the normal unit. That is my idea.
Or just change the animation tag for that peasant. You could also base the house on the Goldmine model and change the model used to a house. Or last but not least. Give your house the "Goldmine Ability".
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory