Recent content by nicolas

  1. N

    Deleting a ability variable

    1 last question. In your trigger you add the ability. As it is in your trigger, you add the ability to a random variable (the 0-9) called randomInt. Tho i dont know if im just stupid but isnt it impossible to link an ability to a random number in a trigger? cause this would make stuff alot...
  2. N

    Deleting a ability variable

    Haha yea sorry hasty posts, but yeah this should work. thx m8.
  3. N

    Deleting a ability variable

    Just 1 question does this trigger solve the problem cause what if the random number is like 1 and that ability is alrdy been given so triggering unit is in group is equal to false, wont the trigger be just turned off then since the random number is alrdy been set in the first action so the...
  4. N

    Deleting a ability variable

    A thx for all the great ideas, ill go test it. When all 10 the abilities are given the matchhas ended but to much detail to go into that:)
  5. N

    Deleting a ability variable

    So the title doesnt gives the complete picture so ill give a short intro of the cinda trigger i wanna make. So a player has this 1 ability what he can use to get 1 RANDOM ability of a total of 10. I created this ability variable with an array of 10: 1 = Avatar 2 = blizzard and so on, all...
  6. N

    Icon Malice

    Got it to work! thx for all the help!
  7. N

    Icon Malice

    Alrdy have been to the turtorial.. the thing is i thought i could use the normal BTN paths without commandbuttons aswell now i changed it to as what you said it and now i get the reverse problem.. the item gets green and when i click the menu the DISBTNshows how it should be..
  8. N

    Icon Malice

    Hi there, Here a question which i guess you have had more then once but i got some problems creating my icons. Im using: irfanView Buttonmanager Wc3 viewer So first i get an item and i resize it to 64 x 64 in irfan view and save it as a .TGA Following that i go to button manager...
  9. N

    disable/ignoring orders

    Ahh that will indeed do the trick, thx a lot
  10. N

    disable/ignoring orders

    Oke now we are getting somewhere:) but still how do you want to 're-issue a previous order' what i've got now: order move disable Events Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point Unit - A unit owned by Player 1 (Red) Is issued an order...
  11. N

    disable/ignoring orders

    This are both no options, locus will make the unit indeed unselectable though it will also cause the unit to be ´invulnereble´ as in: the enemy cant select/attack the unit. Besides that the unit must be selectable because the player has to use the ability's the summoned unit has. With locus you...
  12. N

    disable/ignoring orders

    Hello there again, so i got this new problem and im cinda curious if its possible. With an ability im smmoning a unit that after the summoning will get an order to move to a specific point: The trigger: Trigger x Events Unit - A unit owned by Player 1 (Red) Begins casting an...
  13. N

    Ordering unit event (hold)

    Ah good idea and thx for that! The command has to be: holdposition
  14. N

    Ordering unit event (hold)

    Hmm clicking the button in-game also doesnt work with the hold command. On the other side the stop command does work so dont understand why hold doesnt work, try'd it now with the order Hold and Hold position.
  15. N

    Ordering unit event (hold)

    Hello there, So i got this new problem. I wanted to make an trigger which activates when a specific order is given to a unit and in this case the order hold position. So the trigger i created so far (dont mind the action it was just a test): Testing Events Unit - Paladin 0002...
Top