Recent content by Nudl9

  1. Nudl9

    Feeling superior or enjoying a good game?

    The idea is pretty great in theory, allowing people to check out the map's mechanics and such, but would leave your unique and distinct (for example ToB O's single spell CD reset) features exposed anyone to take easily which kinda ruins the special touch you left.
  2. Nudl9

    Arena Samurai's Brawl

    New version: Changelog version 0.50: -Added 2 arenas -Added game modes -Added team/ffa -Added gametime -Various other cotton candy changes Played a few matches vs. players on the new gamemodes, its definantly much more interesting playing with game objectives. Btw FFA CTF isnt...
  3. Nudl9

    Arena Samurai's Brawl

    Its made with the newest patch. Also all units have true sight radius of 225 to to detect invisible units to make it fair.
  4. Nudl9

    Arena Samurai's Brawl

    Lol simple, enter region and add permanent invisibility, when leaving i remove it. Could probably do a little more sophisticated work if i could be arsed.
  5. Nudl9

    Arena Samurai's Brawl

    Changelog version 0.45: -Finished the Ninja Kunoichi class. *Added Taunt ability *Added Static Shield *Added Lightning Strike *Mirage/Backtrack -Finished the Ninja Assassin class. *Transmutation -Finished the Samurai Warrior class. *Razor Wind -Various...
  6. Nudl9

    Arena Samurai's Brawl

    Samurai's Brawl is a new little project of mine, where you fight around in a small village as either a Samurai or a Ninja. This is a skill based map where reaction, aim and brain is a factor to winning. All attacks can be dodged in one way or another. The abilities are also designed to have not...
  7. Nudl9

    Arena Island Domination (12)

    Heres a little preview of the heroes in the map. http://www.youtube.com/watch?v=_flatps614k
  8. Nudl9

    Arena Island Domination (12)

    New version out, changelog.
  9. Nudl9

    Arena Island Domination (12)

    Artwork by me. Version Status: 0.54b Pre-Beta Suggest amount of players: 4v4+ What is this and how do i play?: Island Domination is a hero arena type of map with control points, which can be played by up to 12 players. Each player can pick 1 hero which has its own unique set of...
  10. Nudl9

    Removing sentinel effect from tree?

    That would make my spell seem sorta odd, but if i could make an exact replica it wouldnt be a problem. The only issue is that its impossible to find the destructable variation and size.
  11. Nudl9

    Detecting Bladestorm

    Viikuna@Good idea, but disabling the attack might be a problem. I dont really know any spells that can do that except for Cloud, or using chaos to transform the unit into another which doesnt have any attack.
  12. Nudl9

    Removing sentinel effect from tree?

    Possible or not? If so, how? Without making the tree die (or die noticeable).
  13. Nudl9

    Detecting Bladestorm

    Bogrim didnt mention buff's, just adding a dummy ability (which was "item bonus armor +1", its a fucken static ability) before ability starts and when its gone. Which isnt really a solution at all as its impossible detect when the spell is over. So its pretty much dicktarded and unusefull when...
  14. Nudl9

    Detecting Bladestorm

    Nobody mentioned this before, however im limited to spell buff using so its not a good idea and also most spells cant be targeted on magic immune units which is granted from bladestorm, therefore gg on dummies. What i need is someone whom has adventured into the uses of detecting if bladestorm...
  15. Nudl9

    Detecting Bladestorm

    Is there any way to detect if Bladestorm is currently being used? Checking buff or order does not work. Would prefer not to check for magic immunity or use timers as these ways can easily be bugged if cancelled.
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