im trying to do a mui spell that channels a tornadoat a point that slows all units in its area and damages them based on the caster's intelligence. also, while the caster is channeling the tornado, it looses mana= 1% of its Int. and once the caster stops channeling, the tornado dies.
i hope i...
ok, here it is.
ive got this spell based on channel with 3 levels that you cast on the ground, it creates a unit at that point. while you channel, your mana drains slowly (a % based on the spell's level). when you stop channeling, the unit gets removed.
ive gotten it to work, but what i...
i am making a single player rpg where you learn/level spells by buying items. i already have that system worked out, but i want a way to store these spells in an 'invintory' of sorts that is completely detached from the hero. the hero's UI slots are like a 'quick list' of sorts
like if my...
im trying to make a spell that has regeneratable 'Charges'; like items or the Huntress' Sentinel spell that recharges.
like a knife-throw spell that has 3 charges, that can recharge after some time