Recent content by oscarheights

  1. O

    Particle System Help

    But that doesn't mean that it's a lost cause does it? There still must be a system out there somewhere that works, could anybody kindly point me towards it? I have had a lot of trouble trying to find it.
  2. O

    Particle System Help

    I have gotten this to work once before, and have renewed interest in creating Bullet and Grenade-like spells in custom maps. I was able to use the particle system created by Infrane from this thread: http://www.thehelper.net/forums/showthread.php?t=52068 about a year or two ago, but this time...
  3. O

    System Item Stacking

    When your inventory is full, this will not work. Any way to fix that?
  4. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    Yikes, that must have been it or something of that nature- I just replaced my dummy with a normal peasent for testing purposes and it worked perfectly. Thank you so much for your help :) guess I'm not the sharpest tool in the shed after all.
  5. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    Thats not the problem, I mean its not there. I cant see the actual unit.
  6. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    I did copy the variables with that create variables from copied triggers thing checked off. So, I should have 3 triggers? : ThrowGrenade, ParticleMain and the Particle Suppliment one? Well I think fiddled around with it a little more and discovered something perplexing to me. When I use the...
  7. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    Yes I think I have those functions. I took everything that I was told to copy over into the map straight in the map header. I have no triggers but the ThrowGrenade one. Is this right? That is how I reduced my errors from hundreds to 1 so I assumed I was in the right track.
  8. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    function Trig_ThrowGrenade_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A000' endfunction function Trig_ThrowGrenade_Actions takes nothing returns nothing local location casterpos = GetUnitLoc(GetSpellAbilityUnit()) local location topos = GetSpellTargetLoc()...
  9. O

    Tutorial Creating Realistic Projectiles With The Particle System (W.I.P.)

    This is really cool and I look forward to testing my map using the grenade system. I have very limited knowledge of Jass and know only basic Java so the problem I am having is a bit perplexing to me. I managed to take down my list of errors from 346 to 1. This is what blocks my path: call...
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