Recent content by Panda

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    Can I not allow items?

    For checking the item class you could just set the item level of all weapons to for example 20.
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    Ability being cast from building.

    Yes it does. And the integer A is a temporary variable.
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    Mana Drain Per Attack

    What about giving the unit an orblike attack (poison for example) and give it the duration of say 0.25 seconds. Then have a trigger running every 0.25 seconds checking if a unit has a buff and then remove mana? A little abstract maybe but it could work IMO.
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    Sharing a single unit

    I don't really know but something that came up in my mind would be to make the shatred unit being owned by a third unused player that had shared unit control with both players, thus alloing them both to share the same unit.
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    14 Hours Making A Game and It Broke Help!

    When I saw the words "map optimizer" and the word "broke" in the same sentence I instantly chuckled. Anyways, tough luck, next time make backup files. At least make version files every time you make a major change to the map.
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    Consisting problems with a spell - Help needed!

    I've gotten this fixed with some help. The problem appeared to be the unitgroups arraysize being limited to 1 =)
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    Consisting problems with a spell - Help needed!

    I have sorted the unit group with an array so it will not interact with another group: Shove_PushUnits[Shove_Customvalue] - thus it will each time be a completely new group. Thanks for your reply anyways. I've spent so much time trying to fix this with no result =(
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    Consisting problems with a spell - Help needed!

    This is exactly what I've done. I've "debugged" the triggers and it appears that the place where it stops on the second time is: Unit Group - Pick every unit in Shove_PushUnits[Shove_Customvalue] and do (Actions) Loop - Actions *HERE - Apparantly no unit is in...
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    Goblin Techies - Land Mine Spell Question

    The spell is based in Place Land Mine which provides for 99% of its functionality. The trigger checks whenever a unit enters the map, if the unit is one of the goblin mines (n00O, n00P, n00Q, n00N), if it its then: for the newly created unit make a timer equal to 15000 seconds and store it on...
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    Can someone explain what "For Loop Integer A" does?

    You can also do it without the "for loop": Trigger Events Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions array[count] Equal to True Then - Actions...
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    How do I disable cheats?

    I had no idea :O Good to know. And yea, I guess there are no ways to disable cheating then (other than playing online ;)
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    Tools for creating a simple game

    Game maker all the way. If you are lazy there are even pokemon engines that people have made for game maker, which will make your work go a lot faster :P
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    How do I disable cheats?

    Well you could check if they write the cheat in chat and then punish them :P Anti-Cheat Events Player - Player 1 (Red) types a chat message containing greedisgood as An exact match Conditions Actions Player - Set Player 1 (Red) Current gold to 0 Player - Set...
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    Consisting problems with a spell - Help needed!

    Well I've been working on this "shove" spell for quite some hours today, however I still got problems to get it to work (not even MUI). Here's the code: Shove Start Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shove...
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