Ok I think I finally got it, I had already specified the unit_group array as 0, but left it out because I didnt think it was relevant.
I put it in there, and now the error has disappeared. Thanks a lot to everybody for your help! + rep for y'all :)
Case closed.
paragon
Have a bunch of ghouls walk out, spell out the names of all contributing map authors, have the ghouls killed by a swarm of dragons, make their corpses non-decaying, play the 'Storm, Earth and Fire'-song.
Takes a lot of time, but you wouldn't believe the amout of a** you'll get! :)
...
You're...
Mh... I put both lines in my triggers as 'Custom code' then added the two lines and replaced YourVariable with my own variables.
I put those right after 'Pick every unit in... and do actions' (that is, right before/after the loop, not in it).
When I try to save, I get an error, saying something...
Thank you very much Ryushi, 'something like:' worked flawlessly! :)
I implemented it, and it works just like I wanted it to. Just one little thing:
These Custom scripts, I assume they are there to constantly clear the cache so the game doesn't overflow with these variables and eventually crash...
Hi Parsival,
I'm not an expert but as far as I know, the rotation and attachment points of any model
are part of the .mdx-file (which I assume is what you downloaded ^^) and can't be changed by any means trough the editor.
People often create these for their own models where they are likely to...
Alright I've tried playing around with your suggestions a bit, but I only got this far:
Check
Events
Zeit - Every 0.10 seconds of game time
Conditions
Actions
Unit-Group - Add all units of (Units in (Playable map area)) to tmpUnitgroup[0]
Unit-Group - Pick...
Well the title pretty much says it all.
I want units, with a few exceptions (this I can do myself obviously^^) to be slowed by walking over certain types of terrain, like rock or snow for example. This should happen more or less instantaneously for multiple units over a fairly large map area...