Issue in the code below is, without the code below the system still fires without gold or lumber.
Code #1
set vars
Events
Map initialization
Conditions
Actions
Set Main_Unit[1] = Blood Mage 0036 <gen>
It says 'Attacking unit' it applies to even the creeps/neutral...
Cannot do that, if I do the hero will still be able to attack items. It may be a bug on Ammo System even if the ammo is 0 and clip is 0.
I don't understand, kindly explain.
OMG it works +rep . . . correct me on this, the last entry on the IF/THEN/ELSE is do nothing, right?
And could you help with this, I don't know where to change the value for it. Is there a way for a custom item that is on the ground not to be destroyed when it is attacked?
Disabled perishable...
Got passed that issue, but need help on another thing.
Using the ammo system encountered an issue and don't know how to fix.
set vars
Events
Map initialization
Conditions
Actions
Set Main_Unit[1] = Marine 0000 <gen>
Using a tavern to select the hero, the system...
Is there a way to have different ammo system per hero/class. Using your Ammo System?
eg.
hero1(sniper) 1 lumber = 10 rounds
hero2(gunner) 1 lumber = 100 rounds
hero3(scout) 1 lumber = 30 rounds
etc.
Apologies I'm very new to this, please help.
Is there a way to have different ammo system per hero/class. The ammo system used is the one that uses lumber as magazine and gold as rounds.
eg.
hero1(sniper) 1 lumber = 10 rounds
hero2(gunner) 1 lumber = 100 rounds
hero3(scout) 1 lumber = 30 rounds
etc.
Is this possible using the...