Recent content by Ragnar Rök

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    Buff on building question

    Aha "Building Status Display" it is then. And I looked for "building display buffs" or something. Thank you!
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    Buff on building question

    Can buildings display any buffs? Can buffs be used with buildings in a trigger even though they are not displayed? Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Liquid Fire) Equal to True)) and do (Do nothing) Thanks/Ragnar Rök
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    Is Level 11-99 possible?

    In world editor: Click advanced Click Gameplay Constants Check the box "Use custom gameplay constants" Scroll down to "Hero maximum level" and set it to 100 or more if you want. Below this you can also change "Hero XP Gained" In order for the Hero to gain a skill point i think he must...
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    need blink spell ideas

    This is taken from my map. It was made several years ago and could probably be made better, but it works. You need: A blink spell "Strafe" Custom bloodlust spell "Rift" (no targets allowed) Custom spell based on channel "Planar navigation" (determines the time before hero returns. If you dont...
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    need blink spell ideas

    I made a Planestrafer once. He had the ability to enter other dimensions (blink) where time flows strangely and appear in an other area seamingly in no time at all. He could also travel throw more dangerous planes leaving a rift behind him causing destruction in an area. However it takes more...
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    Build Trigger not working

    Very nice! Thank you. It took a while though figuring out how to enter a custom soundpath.:) It is done by shift-clicking "Sound - Effect sound" if anyone else reads this.
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    Build Trigger not working

    I have tried using its raw-data name now but that doesn't work either. (I would also have to make a list for all building raw-data names and set a variable?) Constructing Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Construct...
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    Build Trigger not working

    Hi! My builder has a spellbook with a "channel" based spell (different base order id). When he cast it he gets a new ability based on "Build Tiny Farm" with the proper building in it. (He never has two Build tiny abilitys at the same time.) When he then casts the "build Tiny farm" a dummy...
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    Attribute distribution system

    Action Hero - Modify Strength of [your hero]: Add 1
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    How to change text: Primary Attribute ???

    Change it to a single "space". That worked for me. Just deleting the string did not.:nuts:
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    Spells - Channel

    Question: There is no way to make Channel auto-cast, am I right? (To be rightclickable for use with triggers rather than using triggers to auto-cast the ability. I want the circulating animation around the icon of the spell.)
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    Custom script code request

    Thank you! This is perfect. I had overlooked that function.
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    Add range with items?

    It is actually possible to change a units attackrange. I have done it using the mountaingiants pick up tree ability and some triggers. I tried to write an explanation about how it is done but i believe it is much easier to watch my map. This is probably not perfect and it was a few years ago I...
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    Custom script code request

    Hi. I am in need of a custom script code (if this is at all posible). Take a look at this trigger: Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Build Farm (dummy ability based on "howl of terror", does nothing)...
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