if an item has more than 1 ability, what cooldown group should be set? for example, let say a ring has endurance aura, critical strike, and +10 bonus damage. what cooldown group should i set for the item? does it matter?thanks.
i use photoshop to covert a jpg image into a 128x128, 24- bit color TGA image. the problrm is that no one can see the image. they said all they see is blank white. but i can see the picture. i tried to remove the original picture and test, i can see the map preview, but other people just see...
you know when you place the gold mine and the start location on map editor, how du know the default distance between them. i dont wanna place it too close or too far. in starcraft, it turns red when you place it too close, but in WE, it doesnt. any idea?
i have some problem and i need to reinstall WOW. i remember when i installed WOW, it took me like 30 mins. now, it uninstalls the 8GB game in less than 5 seconds. i cant find the WOW folder, but i can still see the old setting after i reinstalled the game.
no, it works. try it. beside cleaving attack and bash, you can actually add special effect on evasion. just for some reasons i dont know why critical strike cant
"To prevent duplicates, you need to remove those that are already taken from your array."
i always wonder how you can make a trigger like that. you dont have to make the full triggerm but can you show me how?
also, Using "test map"?
If yes:
Menu: File / Preferences / Test map, uncheck...
invisible(sorceress spell)
Mirror image
Fire, Earth, Storm(split into any number of any units you want)
for evasion, add special effect on the spell to make it looks better on ninja
for example, add Mirror Image(sepcial) on Art-Caster, attachment -origin, attachment point=1, so every time...
if you read what serius saids, you need to remove the randominteger. so you make the trigger like this
Unit - Create 1 Random_Monster_Array[Random number between 1 and 7] for Player 1 (Red) at (Center of spawn2 <gen>)
but some odd reason, i did test dunpeal's trigger, i did what serius...
team 1 area
Events
Unit - A unit enters team 1 shop <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)...
by the way, in case you miss this. for the best result, it's a good idea to make the unit shows on minimap=false. otherwise, whats the point of camo when a player can find it on the minimap(especially for hero, the dot is so visible on the minimap)? (AI can always see it anyway)