I just spent another 2 hours messing with both the JD_HighSettings and JDA_Highjump_Distance and that didn't seem to have any effect on the 'paused' unit, if this helps..
i tried adding your suggestion into the first trigger, and it did not work. Also, i tried adding 2 new lines to Jump system 2, and the "unpause" does nothing, i think this is because it the unit was never being paused, but somehow one of the other triggers is making it uncommandable..
Would...
Thanks Laiev, but I still can't figure out which of the variables controls the timeframe is which the unit is 'uncommandable' :banghead: I tried I changing 'realtimer' to JD_Distances[JD_Integers[3]] / JD_SpeedUnits[JD_Integers[3] but that just screwed it up so i changed it back..
Thanks for the reply, the problem is that i cannot find the variable that controls the 'travelling time' and thus need someone to look at the actual map triggers for me. Sorry for not mentioning this earlier.
Hi guys i need help making a tweak to an existing GUI Jetpack spell (credits: base by Paladon, made MUI by Moridin)
Details:
When the jetpacking unit jumps in the air, commands cannot be issued to it for about 1.5 seconds or so, similar to when (priestess of the Moon leaps in Dota). This...
Hi all, this isn't my own spell, I imported a premade GUI Jetpack spell that was available for download into one of my maps. Now I'm having a problem whenever more than one unit uses the spell, as soon as a 2nd guy starts jumping the first guy will freeze in his current position in mid-air...
For some reason when i use the marine model (the one that comes with WC3), after the marine dies he will decay and drop his gun on the floor, and it will stay there for a very long time. I checked its Decay animation in the unit palette and it is set to 60 seconds. Is this normal? Or did i...
Is it possible to do this via GUI only?
Right now I'm using: Special effects - Create special effects at point/unit
And whenever i try to create a special effect on a flying unit, it appears at ground level instead of where the flying unit is. Creating the effect at 'point' allows me to use...
Perhaps you don't have the right filepaths, Are you using MDXpather to get the proper filepaths for your models and custom textures?
PS: I really like your poll and how so many people responded to it, such as myself. (I picked the first option)
I've selected custom game interface, but couldn't find the correct icon field for build command, i've found the following:
'Basic structure - Human'
'Basic structure - Undead'
'Basic structure - Orc'
'Basic structure - Night Elf'
'Advanced Structure'
I've changed them all but it...
I want to flip my entire map without reterraining it:
eg: current map
++++++++++++++++++++
+ x x x x x x x x x x x x x +
+ o o o o o o o o o o o o +
+ x x x x x x x x x x x x x +
++++++++++++++++++++
into
+ + + + +
+ x o x +
+ x o x +
+ x o x...
He is a unit that is available for construction and is controllable by all human players so i would prefer not to manually trigger his turning, if that is possible.