Recent content by Regga-Voska

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    Leak?

    Thank you for the great answer! And I will remove the "Do nothing" if you say so.
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    Command Kick Player

    You may use mine. Set Variables Events Map initialization Conditions Set Player[1] = Player 1 Set Player[2] = Player 2 Set Player[3] = Player 3 Set Player[4] = Player 4 Set Player[5] = Player 5 Set Player[6] = Player 6 Set Player[7] = Player 7...
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    Leak?

    Does this trigger leak? And why? EXPLAIN PLEASE :thup: Movments Events Time - Every 0.05 seconds of game time Conditions Actions For each (Integer A) from 1 to 4, do (Actions) Loop - Actions If (All Conditions are True) then do...
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    Quick leak help!

    Okey, thanks for the answer! =) And what do you mean with "beastly"?
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    Quick leak help!

    I'm not sure but... Kill Events Unit - A unit enters **** <gen> Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Triggering unit)) Equal to **** Actions Wait 0.80 seconds Unit - Add **** to (Triggering...
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    Moving Unit Issues

    Okey, thanks.
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    Moving Unit Issues

    God bless you DarkRevenant!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! But now the unit gains abilities such "hold position" do you know how I can remove them? And what about the animations?!
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    Moving Unit Issues

    Uhm, NVM !! It doesn't work with any map! Everytime I use a variable called "Boolean" it stops working!! (The thanks to the boolean some variables should change)
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    Moving Unit Issues

    God damnit! It was the map... And I tried to disable all the other triggers in it so I could be sure that it didn't "stuck" in an other...
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    Moving Unit Issues

    Well, I tried the things you said I could do, but it didn't work... The line where counted to the number it should do, so I don't think thats the problem.
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    Moving Unit Issues

    Well, I will try to describe the functions. The following action is for setting the cordinate called X in front of the unit[PlayerUnit] toward Move(Move is a real variable) with the Facing units facing degrees. Custom script: set udg_X[1] = GetUnitX(udg_PlayerUnit[1]) + udg_Move[1] *...
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    Moving Unit Issues

    # Custom script: call SetUnitX(udg_PlayerUnit[GetForLoopIndexA()] , udg_X[GetForLoopIndexA()]) # Custom script: call SetUnitY(udg_PlayerUnit[GetForLoopIndexA()] , udg_Y[GetForLoopIndexA()]) There is the move unit function/action.
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    Moving Unit Issues

    I have created a trigger that looks like this..... This is the stupid trigger that doesn't work as it should do. Events Time - Every 0.05 seconds of game time Conditions Actions Set Facing[1] = (Facing of ***** <gen>) Custom script: set udg_X[1] =...
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    Need some improvments!

    Why doesn't the event work:confused: function Actions takes nothing returns nothing //============================================================ local unit eu = gg_unit_H000_0002 local real x = GetUnitX(eu) local real y = GetUnitY(eu)...
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    Need some improvments!

    Thanks WolfieNoCT! I will fix the "errors" tomorrow. :thup:
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