Recent content by Rep7a

  1. Rep7a

    RPG The Battle For Middle-Earth: REMAKE

    This looks very, very interesting. I hope you continue to polish it up, because this is one theme that is only going to get coolter, i like your plot twist. Rare that anyone actively works on a warcraft map that i'm this interested in.
  2. Rep7a

    Basic Trigger issue

    wouldn't this work? event - A unit enters region blah blah blah conditions - actions -If Boolean[Player Number(Owner of unit(triggering unit)] = false then ACTIONS, set Boolean[Player Number(Owner of unit(triggering unit)] = true else ACTIONS without or with things
  3. Rep7a

    incredibly basic jass question

    thanks guys! Although i ran into another problem, as i said i'm just starting out, so i'm testing a few things i've learned and i ran into a problem, my trigger looks like this. function Test takes player p returns nothing local integer i = 0 local player p = Player(0) loop...
  4. Rep7a

    incredibly basic jass question

    Oh, awsome! Thanks, hey if it's not too much to ask you wouldn't happen to have xfire or anything like that would you? I'm looking to learn these things and will more than likely have more questions :P
  5. Rep7a

    incredibly basic jass question

    again i'm just starting out :P And that is the whole trigger, am i wrong for only having that much?
  6. Rep7a

    incredibly basic jass question

    I'm just starting learning jass, so i've been looking at beginning jass guides, and the one i found told me to start like this: function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing call DisplayTimedTextToForce( GetPlayersAll(), 30, "hello" ) endfunction now it appears...
  7. Rep7a

    Array for Player number of triggering unit

    Awsome, sorry for silly question! Haha good to know i dont have to edit anything :P
  8. Rep7a

    Array for Player number of triggering unit

    So then i was correct?
  9. Rep7a

    Array for Player number of triggering unit

    Another basic question from me :P But i'd appreciate any help i can get, now i want to create a variable to use as an array which would store the player number of the triggering unit, PlayerNumberFromUnit Events Map initialization Conditions Actions Set...
  10. Rep7a

    MUI quest system

    Sorry for double post, but with the quest system that darkonight recommended, would that add the quest to a single player? Or the entire force when the player is added to his own player group.
  11. Rep7a

    MUI quest system

    Thanks!
  12. Rep7a

    MUI quest system

    Sorry for the misleading title, i suppose i did mean MPI. And Darkonight thanks, i figured as much, idk why i didn't go to a playergroup in the first place >.>. Thanks for the responses guys they all helped a ton! EDIT: This latest reply brings up a new question, i'm wondering if theres a way...
  13. Rep7a

    Disabling a trigger for a specific player

    I figured as much, i already had a boolean for said trigger, heh i figured i'd have to do this trying to avoid confusing myself. Thanks though!
  14. Rep7a

    Disabling a trigger for a specific player

    Title pretty much says it all, is it possible to disable a trigger for a specific player? If so how can you do it? If not any alternatives. (Sorry for secondthread today, ran into 2 problems :O)
  15. Rep7a

    MUI quest system

    thanks guys i appreciate it!
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