This looks very, very interesting. I hope you continue to polish it up, because this is one theme that is only going to get coolter, i like your plot twist. Rare that anyone actively works on a warcraft map that i'm this interested in.
wouldn't this work?
event - A unit enters region blah blah blah
conditions -
actions -If Boolean[Player Number(Owner of unit(triggering unit)] = false then ACTIONS, set Boolean[Player Number(Owner of unit(triggering unit)] = true else ACTIONS without or with things
thanks guys! Although i ran into another problem, as i said i'm just starting out, so i'm testing a few things i've learned and i ran into a problem, my trigger looks like this.
function Test takes player p returns nothing
local integer i = 0
local player p = Player(0)
loop...
Oh, awsome! Thanks, hey if it's not too much to ask you wouldn't happen to have xfire or anything like that would you? I'm looking to learn these things and will more than likely have more questions :P
I'm just starting learning jass, so i've been looking at beginning jass guides, and the one i found told me to start like this:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call DisplayTimedTextToForce( GetPlayersAll(), 30, "hello" )
endfunction
now it appears...
Another basic question from me :P But i'd appreciate any help i can get, now i want to create a variable to use as an array which would store the player number of the triggering unit,
PlayerNumberFromUnit
Events
Map initialization
Conditions
Actions
Set...
Sorry for double post, but with the quest system that darkonight recommended, would that add the quest to a single player? Or the entire force when the player is added to his own player group.
Sorry for the misleading title, i suppose i did mean MPI. And Darkonight thanks, i figured as much, idk why i didn't go to a playergroup in the first place >.>. Thanks for the responses guys they all helped a ton!
EDIT: This latest reply brings up a new question, i'm wondering if theres a way...
Title pretty much says it all, is it possible to disable a trigger for a specific player? If so how can you do it? If not any alternatives. (Sorry for secondthread today, ran into 2 problems :O)