Basic Trigger issue

hotfryman

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Im having a basic trigger issue. I have a bunch of triggers that I want to proc when a player's unit enters a region, but only the first time, but the action of the trigger needs to continue. Is there a way to turn off the event proccing but continue to have the effects of the trigger?
 

Ryushi

"I will stand, or I will fall. I will not sit."
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The action
Trigger:
  • Trigger - Turn off (This trigger)

prevents the trigger from running any more. The actions of the trigger still continue if they have already started.
 

hotfryman

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What's a good way of saying "all units of neutral Hostile in an area are dead" as event/condition
 

GFreak45

I didnt slap you, i high 5'd your face.
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i noticed ur first question was answered in a different thread (Merged into this thread by Darthfett) so ill answer the second (ps. if you accidently double post and have a second question edit the second post isntead of posting another one underneath, that is double posting and some will -rep u for it etc and its best to post 2 questions in 1 post that way someone may be able to answer both)

Trigger:
  • event
    • a unit dies (generic unit event)
    • conditions
      • dying unit is in region1 is true (boolean condition)
      • number units in region1 matching condition, owner of matching unit equal to neutral hostile, is equal to 0 (integer comparison)
    • actions
      • ur stuff goes here
 

hotfryman

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Sorry about the double post, unintentional double click.
Thanks for the response. I've tried everything with the second condition and it seemed like it was right a couple times but it wouldn't work. Any advice on how im fucking up?
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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something like that
 

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Rep7a

Member
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wouldn't this work?

event - A unit enters region blah blah blah
conditions -
actions -If Boolean[Player Number(Owner of unit(triggering unit)] = false then ACTIONS, set Boolean[Player Number(Owner of unit(triggering unit)] = true else ACTIONS without or with things
 

ZakkWylde-

New Member
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Isn't this as simple as including:
Turn off (This Trigger)
as one of the actions?

Or are we on a different problem and I am blind?
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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Isn't this as simple as including:
Turn off (This Trigger)
as one of the actions?

Or are we on a different problem and I am blind?

He had two identical threads. I've merged the two. Everyone else: Go ahead and ignore that post.

I've tried everything with the second condition and it seemed like it was right a couple times but it wouldn't work. Any advice on how im fucking up?

Would you mind posting your trigger? You can use the [noparse]
Trigger:
[/noparse] tags around your code to make it show up nicely, and you can also right-click the trigger name and select "Copy as text" for easy posting.

Don't forget to include a boolean comparison that the 'matching unit' is "alive", so that you only see if there are zero alive neutral hostile units. Units that are dead are still units. :p
 
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