Im having trouble with my revive ability. So Ive got a building that sells 3 heroes ( for simplicity, marine, zergling, zealot) through a "Train" ability. Ive also got a "Revive" ability that has each three revive buttons setup in "Command Buttons." Ive setup so that the top three rows of the...
I'm repeatedly getting an "Invalid Preplaced Unit" error when I run sc2. In the editor I can see the unit perfectly fine, but when the game runs it seems to disapear.
Yea, he just wants help with an unprotected map, not help with unprotecting it. But anyways, Jar-Skell you may want this posted in the JASS help, as that's where most people who use JASS are. And yes, the title is very misleading, fewer people may not want to read it because of this.
Sadly I...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Teleport
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are...
If you are using taverns, then you need to get rid of this:
Test Hero
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Test hero
Actions
Unit - Create 1 Test hero for Player 1 (Red) at (Center of TestLocation <gen>) facing Default...
Using "A Unit takes Damage" would probably be the best option. But prior to that, if you're not using Newgen or EGUI, you'd have to use an Event of anything and then use the Action that adds "A Unit takes Damage" event.
You could add a root ability that does no damage or has any effect, give it to the unit you want to disable, and cast it. That way it'll trigger the ability's cooldown but do nothing else.
Well first of all Clockwerk's spell isn't based off Immo but rather an instant cast spell that uses triggers to run the rest.
You'd have to make a trigger that every x seconds grabs a random unit around the Triggering Unit and create a dummy unit that casts the mini stun on it.
Good idea, the obviousness of it escaped me. I shall play around to see what values I am getting.
I'm sorry but I can't seem to find this solution anywhere.
In the tab Size and Camera Bounds, tick Modify Map Bounds, and you should be able to increase the map size.
WEU is meh btw, you should check out Jass Newgen Pack and EGUI.
Basically I'm trying to make a skill that gives extra armor per item in the Hero's inventory. Problem is it's not working :(. The skill is based off Devotion Aura and that all works fine, but the bonus armor doesn't seem to kick in.
Armor Clad
Events
Unit - A unit Learns a skill...
Magic Aura sounds like a custom ability, are you sure that it's not sharing the same buff as Brilliance Aura as this can cause a conflict. Also make sure your spellbook's Maximum Spell value is edited to 3 or more.