Recent content by RoarMan

  1. RoarMan

    Data Revive Abilitiy

    Im having trouble with my revive ability. So Ive got a building that sells 3 heroes ( for simplicity, marine, zergling, zealot) through a "Train" ability. Ive also got a "Revive" ability that has each three revive buttons setup in "Command Buttons." Ive setup so that the top three rows of the...
  2. RoarMan

    Invalid Preplaced Unit

    I'm repeatedly getting an "Invalid Preplaced Unit" error when I run sc2. In the editor I can see the unit perfectly fine, but when the game runs it seems to disapear.
  3. RoarMan

    Island Defense Unprotected

    Yea, he just wants help with an unprotected map, not help with unprotecting it. But anyways, Jar-Skell you may want this posted in the JASS help, as that's where most people who use JASS are. And yes, the title is very misleading, fewer people may not want to read it because of this. Sadly I...
  4. RoarMan

    problem with "counter" spell

    Ohshnapples, I overlooked this.
  5. RoarMan

    Fixed teleport spots?

    Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Teleport Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are...
  6. RoarMan

    Duplicate Heroes? (was: Why oh Why oh Why!?)

    If you are using taverns, then you need to get rid of this: Test Hero Events Player - Player 1 (Red) Selects a unit Conditions (Unit-type of (Triggering unit)) Equal to Test hero Actions Unit - Create 1 Test hero for Player 1 (Red) at (Center of TestLocation <gen>) facing Default...
  7. RoarMan

    Adding special abilities to boss

    Using "A Unit takes Damage" would probably be the best option. But prior to that, if you're not using Newgen or EGUI, you'd have to use an Event of anything and then use the Action that adds "A Unit takes Damage" event.
  8. RoarMan

    [spell request] evasion, movement- and attackspeed

    There's a system which comes with EGUI which is handy for adding bonuses like this, it's just a matter of installing it. EGUI
  9. RoarMan

    Human repair cost

    There should be a Repair Cost value in the building, change those to zero and it should cost nothing.
  10. RoarMan

    problem with "counter" spell

    You could add a root ability that does no damage or has any effect, give it to the unit you want to disable, and cast it. That way it'll trigger the ability's cooldown but do nothing else.
  11. RoarMan

    Immolation + Mini Stun

    Well first of all Clockwerk's spell isn't based off Immo but rather an instant cast spell that uses triggers to run the rest. You'd have to make a trigger that every x seconds grabs a random unit around the Triggering Unit and create a dummy unit that casts the mini stun on it.
  12. RoarMan

    Extra Armor from Items

    Good idea, the obviousness of it escaped me. I shall play around to see what values I am getting. I'm sorry but I can't seem to find this solution anywhere.
  13. RoarMan

    How do I make my map bigger?

    In the tab Size and Camera Bounds, tick Modify Map Bounds, and you should be able to increase the map size. WEU is meh btw, you should check out Jass Newgen Pack and EGUI.
  14. RoarMan

    Extra Armor from Items

    Basically I'm trying to make a skill that gives extra armor per item in the Hero's inventory. Problem is it's not working :(. The skill is based off Devotion Aura and that all works fine, but the bonus armor doesn't seem to kick in. Armor Clad Events Unit - A unit Learns a skill...
  15. RoarMan

    Combine Vampiric and Brilliance Auras

    Magic Aura sounds like a custom ability, are you sure that it's not sharing the same buff as Brilliance Aura as this can cause a conflict. Also make sure your spellbook's Maximum Spell value is edited to 3 or more.
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