=P,When i tried the trigger (i tried my current one beforehand, the text doen't appear at all, i edited it a bit and still it doesn't work. So i decided to go back to the trigger on my first post, (which does work) and edit it from there, but it doesn't work?:confused:
Thanks, It's better now, but the only bad thing is that it displays all damage dealt by alll the units on my hero, when i only want it to display the damage dealt by my hero only, or have damage dealt on the seperate units so it doesn't get clustered. :confused:
Edit- Didn't see the post above...
Hey, on a map i've been making i wanted to make a unit have floating text that shows the damage they have dealt above them for around 1.5 seconds.
I made a trigger which doesn't work which people say to use. What is Wrong with it? Floating text damage 1
Events
Unit - A unit enters...
Hey, whenever i make a new map i get quite far and put in some neat features with lots of hour's of work. Then afterwards i just can't be bothered to finish what would be a good map (In my eyes =]) So i want to really stick to a(n) (O)rpg Of some sort. I'm allright at making the map's it's just...
My items don't come back, here is what it looks like ATM:
Extension1
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Switch to Bag 2
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop...
Hey,
I've tried making a simple bag system in which you swap between two inventories. I've made it so at the start of the game you get the item 'Swap to Bag 2'. When you use that it saves all the items from slot's 2-6 and removes the Swap to Bag 2 item. This is replaced by Swap to Bag 1. When...
I've checked there and changed guard distance and call for help to 40, but that did nothing. ><
Thanks though! :P
<edit> oh, i didn't check very well >< I FOUND IT!
Hey,
I'm creating a map in which units are quite close together. Whenever you try to take on a unit, a lot of the other units come, and i find that the unit is always aggroing from a distance that's too far for me. I'm not sure how to change this, any ideas?:confused: