If you're trying to add maximum hit points you need to set max-life, or give it an item ability if that doesn't work. Your trigger heals by 100 IF the target unit is damaged.
Edit: Way late. Anyway, what's it for?
OK, I don't really get this. An ability with 15 types means what exactly? Because it can either be 1 ability with 15 levels or 15 abilities.
The way I understand arrays is they are strings of variables, kind of like a word where you reference an individual letter within it by its number. I do...
I guess with 4 levels of the skill you will make 4 "bear form" melee versions? They can have different MS, damage, non-Hero abilities and that good stuff.
You're making your life harder for no good reason. This is a simple matter, you don't need to go into arrays and all that excrement.
Step 1: Make all the abilities available through this system have the button position (0,2). I have tested this and know for a fact that additional abilities will...
Corrosive Breath deals 250 Damage over 5 seconds to buildings (though I believe the damage is actually Magic, so it becomes 105 due to reduction). There is no splash damage. There might be Vorpal Blade.
Just being polite. Is that bad? :nuts:
Anyway, it'd be funny to make only certain items unpickable for non-owners, and from them, some items will cause nasty consequences when this is attempted.
Well, it works so far! Thanks Sirroelivan and Trollvottel.
Jedi: Nice link, but it looks frightfully complicated. BTW, my pc is an Athlon 1600+ at 1.4 GHZ (used to be 1.7) with 0.75 GB Ram, 128 MB Nvidia video card (dunno the exact model right now) and a 120 GB SATA-1 hard disk with 8 MB...
Nice, but won't this cause obscene amounts of lag?
I already have more than a few triggers, and my computer is very outdated.
I can't play Caesar IV on it, that's how outdated it is.
Add the event manually? What's that mean? Because if it's a line of custom script, I don't really know how to write one for this thing, or any other to be honest. And those seem to work only for Actions.
Yeah, that's exactly the part I can't get my head around - what event to use to be able to...
No, not like dota's sniper, what a lousy hero that is :thdown: :D
Anyway, how do I make a trigger that displays "Headshot!" and maybe a Headshot sound whenever a unit is killed from more than, say, 50% hp, or 500 hp, in one instance of damage?
Note that a hero can only have 5 hero spells, and unless you have a tricked out GUI for your warcraft, you won't get more than 12 commands to work with 5 already taken. That means 7 abilities overall at any time (6 + close book in a spell book I would imagine).
Also make sure to set maximum (and...
Convergence: (if you can code it - I don't think I can) Marks a target enemy hero to have all allied ranged attacks converge on it. If an ally, or the Burning Archer, attacks a target near it, the attack will bounce to the Converged target, dealing x% damage.
Effectively, whenever you attack...
That's correct for buying items, not units.
Just make a custom Wisp, remove its native abilities, give it the circle of power graphic as a model and make its movement speed zero. Also set its movement to None.
Give the shop in question the Select Unit ability, remove Select Hero. The...