Recent content by Ryuu

  1. Ryuu

    Movement System Help !

    Executor, Custom script: local real a = GetUnitFacing(udg_GLOBAL_Hero[GetForLoopIndexA()])* bj_DEGTORAD gave me an error -> Expected 'endif'
  2. Ryuu

    Movement System Help !

    Alright, but how do I manipulate around those two custom scripts so that I can move my unit according to my own custom speed?
  3. Ryuu

    Movement System Help !

    > you can replace the system with slides instead of issueing a movement order Yeah, the slide was originally what I intended. But after seeing that I couldn't cast anything while "sliding", I changed it to issue movement order, and it still didn't work. > You probably will need to use...
  4. Ryuu

    Movement System Help !

    Movement System Events Time - Every 0.01 seconds of game time Conditions Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions For each (Integer B) from 1 to GLOBAL_NumberOfHeroes, do (Actions)...
  5. Ryuu

    Metamorphosis.

    I don't understand why it still didn't work the way it should. What happens now is, y wasn't added at all.
  6. Ryuu

    Metamorphosis.

    Weep, your new trigger still doesn't work as it should. y was still added, whether or not the unit has x. vypur85, your trigger didn't work too. When my unit doesn't have x in its original form, this happened: When I clicked on my ability, y was added for a moment, but disappears after I have...
  7. Ryuu

    Metamorphosis.

    > What kind of ability is X, unit or hero? x is a hero ability. y is a unit ability. > Do both forms of the unit have it by default? (That is, does the unit retain X after morphing without the trigger?) Yeah, it does without the trigger. However, that isn't my intention.
  8. Ryuu

    Metamorphosis.

    Sorry to say once again, this didn't work. Again, the ability y was added, regardless or not if the original unit has x. However, Weep, I would like to question you on this point: Then - Actions Unit - Add Y to (Triggering unit) Unit - Set level of Y...
  9. Ryuu

    Metamorphosis.

    Right, I'm kind of a noob if you would excuse me. Anyway, I've made this: trigger 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Metamorphosis Actions If (All Conditions are True) then do (Then Actions) else...
  10. Ryuu

    Metamorphosis.

    Both units can be referred to by the same variables, it should. I remembered looking in to a map and seeing this ..
  11. Ryuu

    Metamorphosis.

    Nope, still didn't work. y was added at all, regardless or not if x was level 1 or 100. My current code: spell Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Metamorphosis Actions If (All Conditions are True)...
  12. Ryuu

    Metamorphosis.

    Nope, it doesnt work. For some reason regardless or not i have the ability x, y still appears. My main purpose was to put y the same level as x. But in this case, even when I did not have x on the old unit, the new unit still has y.
  13. Ryuu

    Metamorphosis.

    Nope, it doesnt work. For some reason when I morph the ability y didnt appear at all.
  14. Ryuu

    Metamorphosis.

    Hello, this is not a problem, but rather a 'how?' thread. You see, my old unit has this ability x, but my new unit has the ability y. y replaces x when the unit has morphed. x and y are both supposed to have the same level. But how do I make it that way?
  15. Ryuu

    Tutorial Finding Correct Import Paths

    bump ~
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