Recent content by sabatadark

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    Removing a Special effect after X seconds?

    Nercolytie, I've tried that, and while I can figure out timers, unit groups, and simple things like that, variables for Special Effects has me stumped. I'm going to try Juggernaut's idea, and if it fails to work I'll look into yours, perhaps there's a simpler way to do it that I've overlooked...
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    Stackable DoT?

    In what way is the DoT stacking? is it occurring through different spells or the same spell? Do you want it to be able to stack more than once from spell 1 and once from spell 2, once from both spells, or more than once from both spells?
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    Summon Fiery/Cubic (Uncontrolable Summon)

    If the Locust Swarm idea doesn't work, try to make the Eagle follow the summoner unit and make it owned by an allied computer player. The Eagle will attack any enemy it comes close to while it's following the summoner unit.
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    FATAL ERROR - DIRE HELP PLEASE!

    When does the error occur? Figure out the answer(s) to this question and try to fix it. Is it caused by a trigger? If it is, which one? You may need to temporarily deactivate the trigger on a public release while you work on it. I know I had to do that when I was trying to mix elementals...
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    Removing a Special effect after X seconds?

    I have an issue in my map. After a unit is hit, a special effect is supposed to appear, attached to the attacked unit's overhead. This special effect is supposed to disappear after 3 seconds. However, the way I have it set up now, it only deletes the last created special effect. This is an issue...
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    Custom Models and Skins

    How do you get custom Models and Skins to work? It's not working for me.
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    Damage over time?

    Thank you, luorax! Although, now I feel dumb knowing it was that easy. :p
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    How do I make towers auto shoot at a region?

    Here ya go. (always give the customer what he wants. ;) )
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    Damage over time?

    How do I make a unit (or in this case, building) do damage over time when it hits an enemy?
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    Spawn trigger help

    You could just do multiple triggers built the same way. Or do none of them work if any one is gone?
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    Spawn trigger help

    Try this, replacing Town Hall with your appropriate building and Footman with your appropriate Unit and going from there. Also, I'm new myself. I don't know how to post pictures correctly. I tested this on my own editor and it worked.
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    Spawn trigger help

    Are you wanting the unit or units to spawn once every 8 seconds regardless of whether or not the building is actually there, or only if the building is there? Better yet, what exactly are you trying to achieve?
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    Etheral Units... but not.

    I want these units I'm making to be etheral, but be attacked as normal and can attack as normal. Being etheral doesn't allow this.
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