sabatadark
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I have an issue in my map. After a unit is hit, a special effect is supposed to appear, attached to the attacked unit's overhead. This special effect is supposed to disappear after 3 seconds. However, the way I have it set up now, it only deletes the last created special effect. This is an issue because multiple of the special effect can occur within this 3 second period. How can I make it so only the special effect I want to delete (the one that spawned and started the 3-second timer to start) be the one that's deleted?