Both magic and spell damage is stopped by spell immunity. One very easily seen difference though, is that the graphics on the UI of spell attacks is the same as for "normal" attack (the sword) and I think it's tied to it even with custom interface. The magic attack is the blue missile icon...
I think the critique that D3 has gotten is far overblown, but some things I think would heighten it a lot:
Light Radius. It worked quite bad in d2, but instead of dropping it they should have fixed it by decreasing the base sight radius (or maybe tie zooming to it, so that you can't unzoom...
You COULD use BlackRose's solution, but it would have to be a fast periodic trigger (at least every .5 sec) and that would probably be a waste of prestanda. Another option might be to check if there's a passive ability that slows enemies when attacked, and add it together with Item Armor Bonus...
Swarm of Flying Fish
Description: A swarm of Flying Fish that damages enemies in a line. If the Fisher is in water when casting, range and damage is increased.
(Spell is like carrion swarm, except if on water in which case it's a stronger carrion swarm).
Or, if you don't have much shallow water...
You have to check what buffs are being used by the summon spell. Probably, it will say "Summon Quillbeast" as a buff (in the ability editor). Then you have to enter the buff editor and find the Summon Quillbeast buff. Either change the "Tooltip" part to "Summon Centaur" or whatever you want, or...
On the "Do Nothing" actions usefulness: I know one situation where you have to use it. It's if you use the If/Then/Else action that is just ONE SINGLE If/Then/Else, where everything is in one line. You can't leave any spaces empty there.
Hiya all! If anyone has time and want, I would GREATLY appreciate help with a little problem I've run into. I'm really bad at both modelling and animation, and I've been sitting for four hours today and twice as much before trying to fix something that some of you guys could probably fix in ten...
That's weird, it shouldn't affect it negatively in any way. The if/then/else is activated before the point removal. But do you have some other trigger that turns the trigger on? Because otherwise that could be the problem.
What kind of map is it? If there's plenty of water, what about this?
Water Mastery
Grants special abilities tied to water terrain.
Level 1 - Grants ability to walk on water.
Level 2 - Increased life regeneration rate when on water
Level 3 - Water Mastery can be activated to instantly teleport...
No, I think he means something different.
@OP: Is your need to multiply a randomly selected already set integer variable among many integer variables with another of those?
And may I ask why in that case? The only way I could think of that is (quite) dynamic would be to have all the different...
I don't really understand the issue. It's easy to set how many levels the spellbook should have, and then you just set what spells should be included. Unless the included spells should have levels in themselves, no triggering is needed at all.
Check the fields
Stats - Levels
Stats - Is a Hero...
The thing is that it shouldn't be a preplaced waygate. It's a spell that creates a two-way portal, one at the caster's location and one at the target location.