I tryed to make a spell wich can steal souls from the other heroes ( adding Strength dealing damage and killing ) , but let the triggers speak for me.
In this trigger i have alot of mistakes i guess, i can't make when i attack the trigger to run, tryed some ways like: learns a skill / attacked...
1. Need to make model that can't be used as AURA to be AURALIKE ( like endurance aura )
2. Anyway i know how to import or add or attach in object editor, but i need a trigger to make the loop of the model.
EXAMPLE: Howl of Terror ( model that is based on CASTING and don't have any loop effect...
Can you explain a lil more bit about " Art - Attachment Point X " cause there as far as i know can add only where to be the attachment, not how many times to be seen.
In case you didn't got my mind: I need to set a effect that doesn't have any stand position ( passive buff like endurance aura...
Is there any way to cast special effect to a passive spell?
I tried some ways:
1.
Untitled Trigger 001
Events
Time - Every 2.00 seconds of game time
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Endurance Aura...
I don't really know mate, that's why i said i don't know if it will work or not :D, but there must be a way to hide unit from your enemies by using unit groups
I'm not such a big coder but i think there must be a way to hide the unit from group by using the command Unit - Hide (Casting unit) inside of the group
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
how about:
Set Time
Events
Player - Player 1 (Red) types a chat message containing night as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions...
1. is the second trigger Initially on have a tick? If yes, remove it, and the trigger should run, this must be done because when you changing from 1 to another trigger by command Trigger - Turn on <name of trigger>, it will automatically set a tick on the chosen trigger if there is no tick on...