Recent content by Shaggi

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    Hashtables - Few questions

    Yeah that I figured it out, it was for something else but I don't need it anymore, I got my Hashtable to work and dude...it's SO better than gamecache xD sorry for not seeing it sooner so easy to work with too, I'm lovin' it!! ^-^
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    Hashtables - Few questions

    maybe, but as for me hashtables doesn't work so I use a gamecache even though I got another problem that seems to bother no one other than myself u_u'' first problem (hashtable) I can do anything (YES I initialised my hashtable u_u) it's always empty second problem (handles) I saw many...
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    Hashtables - Few questions

    I did research and those are functions Icefrog made for faster coding What they do is writing in a GameCache to save information (wich is like a Hashtable but I like GameCache more than Hashtables, well I'm kinda strange to begin with) Answer to the questions 1) SetHandle is the...
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    Help with functions calls

    It wasn't a thread to make rupture, I just used a part of the code as an example 'cause if I only come with "call something" you're like 200 to ask for full code. I just want a way to transfer locals through a timer. I do not have my hashtable code, I deleted it since it didn't work. do you...
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    Help with functions calls

    I used inithashtable so just shut the fuck up and come with good help asshole
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    Help with functions calls

    you're on a forum to provide help but you're acting like this? you fail even more then I am so just all go to hell
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    Help with functions calls

    never worked for me, it says that it work but when I'm using the skill it doesn't work, so I made some tested and my hashtable stay empty all times
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    Help with functions calls

    yeah ok we'll say you helped but hashtable doesn't work in newgen so those set handle used by icefrog, at least in DotA 6.41 open object (he could have changed it since), are the only way to transfer locals through a timer
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    Help with functions calls

    This is the code used by IceFrog for Rupture. function Trig_Rupture_Actions takes nothing returns nothing local unit lr7=GetTriggerUnit() local unit lr8=GetSpellTargetUnit() local location lRb=GetUnitLoc(lr8) local integer lmZ=GetUnitAbilityLevel(lr7,'A0LH') local timer...
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    problem with "counter" spell

    Is there a way to force a skill to start it's cooldown? i.e. I cast SpellBreak, a skill that put a buff on me for 5 seconds. While I have the buff, an enemy cast a spell. I want to be able to cancel the casting and put the skill in cooldown
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    JASS NewGen Pack 1.5d

    I downloaded newgen WE but when I try to do anything with it it crash and when I try to open my map it says that its from a newer version...isn't there a newer pack or should I just say F You and continu with normal editor that can't do what I want perfectly?
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    Storm Seeker

    Storm Seeker IS a Permanant Immolation with a 3.45 seconds interval. The only thing that the trigger does is hexing Razor for 0.01 second for a reason that I haven't found yet EDIT: ok reason found with the post before mine sorry ^^''
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    Few problems with editor

    Thanks, I got no more random problems now, but for the icon it doesn't work
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    Few problems with editor

    First problem I had some custom icon to skills and items. I put them in ReplaceableTextures\CommandButton, import them and I got both BTN* and DISBTN* but they still appears in green when they can't be learned(for skills) or bought(items), why? Second problem The random function doesn't...
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    set integer = 1 + 1 is an invalid type

    ...I never thought it was physically possible to make that stupid mistake...thanks trb92
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