Recent content by Silencer

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    Spell Pudge Wars Meat Hook Revisited

    Is it possible to remove the "iswalkable" check? So i can hook over a river, like in pudge wars? And is it possible to allow only hook in an area?
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    Convert this Code to 1.24

    But your hashtable version not contain the full code and i dont know how to build the rest =( If i replace it, i will get many errors about missing variables... Now i would be happy if i can write jass, its just these small spell that ruins my hole map, but i need it -.- Can you take a...
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    Convert this Code to 1.24

    Well i used it but i get as i said the "missing return" error... and with that i cant play the map. Any suggestions?
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    Convert this Code to 1.24

    I used your version with function H2I takes handle h returns integer return GetHandleId(h) endfunction at the beginning, is right or?
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    Convert this Code to 1.24

    Hm missing "return" again. Here is a screenshot:
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    Convert this Code to 1.24

    Have you a tool to convert? Or do it by hand? function GHTrigger takes handle s, string n returns trigger return GetStoredInteger(udg_cache, I2S(H2I(s)), n) if false then return null endif endfunction Jass tell me that it misses a "return" ?! Dont know if it is that... but...
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    Convert this Code to 1.24

    How to convert this code to 1.24b ? function SHHandle takes handle s, string n, handle v returns nothing if v==null then call FlushStoredInteger(udg_cache,I2S(H2I(s)),n) else call StoreInteger(udg_cache, I2S(H2I(s)), n, H2I(v)) endif endfunction function...
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    Play Sound for ONE player only

    Yeah thank you all really much, now it works ! =)
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    Play Sound for ONE player only

    I want to play the sound for "casting unit", so for the unit who starting an ability (NOT finishing)
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    Play Sound for ONE player only

    udg_testsound has sound objects in it, but what is "GetEnumplayer()" exactly and what i have to do with it? I use normaly GUI, so i dont know much about jass, i am sorry for that =/
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    Play Sound for ONE player only

    It but your trigger is also only for ONE file. But i will play a random soundvariable between 1-18
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    Play Sound for ONE player only

    No one? I have tried this, but it wont work: Custom script: call StartSoundForPlayerBJ( GetEnumPlayer(), udg_Testsound[GetRandomInt(1,18)] )
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    Play Sound for ONE player only

    Hi, i dont know much about writing JASS, i have 18 sounds. I want to play a random sound from 1-18... In GUI it should be: Play -Sound[random number between 1-18] for (owner of casting unit) But in GUI the sound is play for all players. Can someone write the custom code for me please?
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    [Request] Toss spell targetting modification

    Ah ok, iam sorry i dont know that it would be complex.
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    [Request] Toss spell targetting modification

    Okay but now i cant toss allied players, thats not what i want. I want only that you can attack neutrals too with this spell. (Now its only "isplayerenemy")
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