since the value gets saved into the local variable it will handle as the local variable as that is the one ur calling ;/
for example
local integer i = udg_integer
call PolledWait(5)
callBJDebugMsg(I2S(i))
will return the value udg_integer was the moment u set it even tho it was changed...
Melee Initialization
Events
Conditions
Actions
Set temputype = Footman
just make a unittype variable and set it in actions. Its usually a bunch of herofaces in bottom when u set value of the variable so just pick the unittype u want there and it should be set :/
kinda fun lol xP
tip for later migth be setting up event timer and "game ends in" timer since i got killed twice by ice randomly expanding, also many people left because they didnt know how long it would last before it ended.
Also "gamemodes" so u can set how fast the events are gonna go and...
well for me it would be
1. Fast paced gameplay, not like on some maps where u have to scout around the whole map to find items and build a fort before u can figth them ;/
2. challenging and diffrent types zombies, that require diffrent classes of units to defeat. like for example one zombie...
Hi so heres the deal i got a circular model and i want it to spin around (moving in circular motion) without moving it, for some reason it wont respond to facing angle :banghead:
so if anyone know alternate ways that migth work it would be really appriciated :)
sooo u want it like this?
i based the ability off channel so he gets stopped to do a channel effect, if u dont like the way hes doing it just change some custom values :)
if u still have questions just add my msn adress sent it on a pm ;D ill proably be away from the helper for a while ;)
hmm he wanted to make it insta cast if u read first post, unless u know a way to change ability stampede to autocast i would say triggers is the only option. :/
And for the warstomp, it forces the unit to play the animation for the cast, tbh i dont know what u mean anymore so ill just keep quiet...
he was never supposed to be the one casting stampede :)
The dummy casts stampede, while the ability on hero only generates mana cost, cd and channel effect so it looks like hes casting it
U can always use somthing like this?
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Spell1
Actions
Unit - Remove Spell2 from (Triggering unit)
Unit - Remove Spell3 from (Triggering unit)
do same for spell2 and spell3 just change the spell being...
nono i meant change the base ability to an ability that supports animation delay etc, for example the ability channel, or somthing more usuall like war stomp :)
The best way would be to either find a spell that supports that, like if u base it of channel you can adjust how long he will have to do do effects before the spell is casted.
another way is pausing unit and wait X amount of seconds before unpausing him while ordering him to do animation, but...