Recent content by Siwao9

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    Mass teleport with no target

    Ok that was it, thanx a bunch Grags! It's just that now it doesn't look like Mass Teleport with special effects at all it's just instant move...oh well I'll try something else. not sure where to put the [/wc3] thing tho, I just use "copy as text" and paste with mouse from Trigger Editor to...
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    Mass teleport with no target

    Hi all, this used to work with single Unit (Picked unit was Hero manipulating item) but now that I try the same thing with Unit Group it doesnt work...
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    Aura graphs won`t appear on some units

    Thanx guys, I did all that but the only way it works is to change the model to a tiny gold mine...
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    Aura graphs won`t appear on some units

    Hi, I made a custom unit Gold Vein and I put its ability a Devotion Aura based "glow" to overhead so that the Vein can be easily identified. The problem is that the glow does show exactly like I wanted on its surrounding friendly units but not on itself. The model I used for the Vein is...
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    How to put the cinematic texts in the message log?

    If the player wants to re read the cinematics quest, because it doesnt automatically save it in the log? Thanx in advance!
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    Triggers on a summoned unit : why do both units appear?

    Thanx! but I already changed it to a Bladestorm based spell and use trigger to make unit appear: . . . Call Wyvern Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to (B) Call Wyvern Transporter Actions Unit - Create 1...
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    Triggers on a summoned unit : why do both units appear?

    Hi, My Hero has 2 "summon unit" spells and the triggers work fine when I only have one spell learned (the unit appears and follows the trigger instructions). But when I have both spells learned, I only click one and both units appear. (the first one is a delivery unit; I make it appear far away...
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    this NPC Patrol Trigger used to work...

    On a previous TD map this was working : --------------------------------------------------------------------------------------------- onetwo Events Unit - A unit enters Region 001 <gen> Conditions Actions Unit - Order (Entering unit) to Move To (Center of...
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    JASS NewGen Pack 1.5d

    Hi everyone! There's just one thing that annoys me and I couldnt find any answer with google search about it: since I installed JNGP, whenever I test a custom map in WE, the Interface "theme" is always Undead, with skulls everywhere and an undead hand cursor & voice...even though my Player1 is...
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