Ok that was it, thanx a bunch Grags!
It's just that now it doesn't look like Mass Teleport with special effects at all it's just instant move...oh well I'll try something else.
not sure where to put the [/wc3] thing tho, I just use "copy as text" and paste with mouse from Trigger Editor to...
Hi all, this used to work with single Unit (Picked unit was Hero manipulating item) but now that I try the same thing with Unit Group it doesnt work...
Hi,
I made a custom unit Gold Vein and I put its ability a Devotion Aura based "glow" to overhead so that the Vein can be easily identified.
The problem is that the glow does show exactly like I wanted on its surrounding friendly units but not on itself.
The model I used for the Vein is...
Thanx!
but I already changed it to a Bladestorm based spell and use trigger to make unit appear:
.
.
.
Call Wyvern
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to (B) Call Wyvern Transporter
Actions
Unit - Create 1...
Hi,
My Hero has 2 "summon unit" spells and the triggers work fine when I only have one spell learned (the unit appears and follows the trigger instructions).
But when I have both spells learned, I only click one and both units appear.
(the first one is a delivery unit; I make it appear far away...
On a previous TD map this was working :
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onetwo
Events
Unit - A unit enters Region 001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To (Center of...
Hi everyone!
There's just one thing that annoys me and I couldnt find any answer with google search about it: since I installed JNGP, whenever I test a custom map in WE, the Interface "theme" is always Undead, with skulls everywhere and an undead hand cursor & voice...even though my Player1 is...