Hi,
I made a custom unit Gold Vein and I put its ability a Devotion Aura based "glow" to overhead so that the Vein can be easily identified.
The problem is that the glow does show exactly like I wanted on its surrounding friendly units but not on itself.
The model I used for the Vein is "Rock Pillar". I tried with Sprires Small too.
So I`m wondering if there`s a way to change the "overhead" height of the special effect in the Object Editor or sould I try find a way to do it with triggers?
It seems that the "overhead" of the Rock Pillar might be inside of it that`s why I don`t see it?
Or Doodad models don`t have attachment points?
Thanx in advance y`all!
I made a custom unit Gold Vein and I put its ability a Devotion Aura based "glow" to overhead so that the Vein can be easily identified.
The problem is that the glow does show exactly like I wanted on its surrounding friendly units but not on itself.
The model I used for the Vein is "Rock Pillar". I tried with Sprires Small too.
So I`m wondering if there`s a way to change the "overhead" height of the special effect in the Object Editor or sould I try find a way to do it with triggers?
It seems that the "overhead" of the Rock Pillar might be inside of it that`s why I don`t see it?
Or Doodad models don`t have attachment points?
Thanx in advance y`all!