Does anyone know if it is possible to display a variable(int,string,etc) in a tooltip to make it more dynamic? So instead of making an ability that needs 5 levels I can make one and have its damage be based off a variable that can be manipulated by acquiring items and such.
I try to set a global string array's value to a string of an icon. When it compiles I get this error message.
Invalid Escape Character Sequence
So for instance...set udg_globalstring[i] ="ReplaceableTextures\CommandButtons\BTNTheCaptain.blp"
errors when compiling.
What does it mean? I'm...